Author Topic: Lucifer cannon  (Read 5624 times)

Molog

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Lucifer cannon
« on: March 13, 2004, 05:03:07 pm »
After getting some sleep I think I figured out a way to improve the lucifer cannon. Problem with it currently is that you can charge it and keep it charged untill aliens get too close and then release a high damage aoe rocket at them. Small aliens get killed by aoe and large ones are easily hit and killed because of their size.

Having it auto-fire or overload when fully charged would still allow it to be used against structures, but no more of that "get close and you're dead" problem.

Supa

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Lucifer cannon
« Reply #1 on: March 14, 2004, 12:31:26 am »
I like that idea, we should give it a shot.

Timbo

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Lucifer cannon
« Reply #2 on: March 18, 2004, 06:50:15 pm »
Yes, i'll give it a try.