hi
ive got some ideas what would be new in next release of trem (if it would happen)
i would really enjoy new stages for both teams - eg. there would be 5 stages, but reachin 4 and 5 would be long
eg. for stage 4 there would appear Adv Tyrant but a bit different than it is in TremX (which i really like ;]) - he would also throw a missile (one missile, and maybe regeneration of that would only happen at booster - like in TremX)
but he would have something like wings - and player who wants to fly a bit (cuz those wings wouldnt make tyrant to fly so high ) would have to press many times space key to get a little bit higher (but not so extremely low)
and he would have 500 hp (i think 600 is too much)
for stage 4 there would appear also new types of other alien classes - like ultimate ones (like ultimate basi, mara, but except tyrant)
ultimate dretch (but no adv dretch): about 60hp, ability to destroy spawns and other structures (but slowly), better damage, faster
ultimate basi: about 150 hp, ability to grab BS like LA, gas is more powerful, more powerful hits
ultimate mara: about 220hp, zaps in few directions, more powerful hits and zap, jumps higher
ultimate goon: about 300hp, more powerful chomps, better pounces, more snipe missiles
ok now stage 5 - there would appear ultimate tyrant and a dragon (not dragoon ;p)
ultimate tyrant:
600hp, better wings, better hits, charges faster, better missile (maybe 2 missiles)
dragon:
800hp (yeah it sounds like armageddon...)
ability to throw flame (like humans ;p) - auto regeneration (but a bit slow), limited to a bar in the same place that the goon has the missiles (about 5 sec of flame per bar)
wings - you can fly high
tail hit for hittin enemies in your back, and for speeding up your movement
nice claws
but dragoon would be very big so he wouldnt access many places (thats the cost of power)
some new buildings conceptions:
multiegg - 2 eggs in one (costs about 1.5 egg) - so faster spawnin
catcher - when no enemy is in base it looks like a little tube with hole inside it, but when an enemy is next to it - it throws a kind of line, rope that catches the enemy and stills it - and enemy cant damage catcher while he's being catched by it ;p of course catcher does a damage too - its like weaker trapper (cuz it stills for less time) + weaker tube in one
clawer - when you put it on the wall and an enemy is around it - it puts out couple of claws and hits enemy with poison
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now something about humans (but i wont group those ideas in stages like i did it with aliens)
biokit is a very nice idea - automatically heals human 2pt/sec (from TremX)
new con kit (for new structures)
soundwave generator - weapon - generater sounwaves that hit all enemies that the user can see - it does about 20 damage to a dretch (2 hits to kill) so you can know how much it does for the others, ah it knocks back the victim (knockback depends on the weight of the alien) and it has a low delay - works almost like chaingun (in delay) so if youll give someone a whole serie... :> not so big range (+uses energy cells)
anihilator - generates a kind of plasma that hits pretty well, medium delay, big range (+uses energy cells)
energy pack - for energy weapons
laserwall - a building that hits with laser enemies (about 3 lasers per laserwall)
jet launcher - for bs - it just makes bs able to jump high - a short and strong jet launch
ultra suit - biiig defence, built in 1/2 ammopack, 1/2 batt pack, but no energy pack, cannot use external batt pack/ammo pack/ energy pack, cannot use any jet launchers, jet packs etc, build in helmet, place for 2 nades (but only 1 for ele-nade)
ele-nade - explodes with electric lightnings and automatically hits nearby objects (like zap - no need to aim), big damage
+ some other ideas but not precised yet
ok thats a little bit all ;p