Author Topic: Developpers -> What have you use for modelling ?  (Read 3486 times)

the_glu

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Developpers -> What have you use for modelling ?
« on: October 30, 2006, 09:16:30 pm »
Sorry for my English, I'm Swiss.

I have a question, what developpers have been used to make the models, the MD3 ? For the maps I hear about GTKRadient, but I don't no if he is used too for the modelling...

vcxzet

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Developpers -> What have you use for modelling ?
« Reply #1 on: October 30, 2006, 09:19:36 pm »
maps --> gtk radiant
md3 --> 3dsmax (imho)

you can use blender for non animated models
(maybe animated models too but dunno)

Neo

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Developpers -> What have you use for modelling ?
« Reply #2 on: October 30, 2006, 10:13:13 pm »
yeah the ingame models would have been with either 3d studio max or milkshape.

the_glu

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Developpers -> What have you use for modelling ?
« Reply #3 on: October 31, 2006, 06:01:20 am »
Thanks !

Taiyo.uk

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Developpers -> What have you use for modelling ?
« Reply #4 on: October 31, 2006, 08:08:43 am »
Quote from: "vcxzet"
maps --> gtk radiant
md3 --> 3dsmax (imho)

you can use blender for non animated models
(maybe animated models too but dunno)


Blender does animation now, check this movie http://www.elephantsdream.org/ - The modeling and animation was done entirely in blender.

Pat AfterMoon

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Developpers -> What have you use for modelling ?
« Reply #5 on: October 31, 2006, 09:03:04 am »
Blender does animation since a very long time, I think vcxzet talk about a viable md3 exporter with animations. The md3 exporter provided by the same author of the official md2 one for Blender is not easy to use. Some people at quakesrc have worked on it. Here is a link, I'm not sure about the current state :
http://www.quakesrc.org/forums/viewtopic.php?t=5527

Baxter

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Developpers -> What have you use for modelling ?
« Reply #6 on: November 03, 2006, 09:17:47 pm »
how much does 3dsmax cost
Sometimes soon,maybe.]

vcxzet

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Developpers -> What have you use for modelling ?
« Reply #7 on: November 03, 2006, 09:44:42 pm »
http://www.mercenariesguild.net/tremx/xreal_md3impexp.zip
md3 import/export filters from xreal project
uncommented some lines from import script to get animations
(it will import animations as shape keys)
(you need to load mat texture manually)
(well I guess they commented out for a reason but it works)
export works good on still md3 files
(write the relative path otherwise the path stored in the md3 will be absolute
and it is important to find shaders)
(I havent tried animated ones yet )