Well you see Veda, Koredump had it right. When a human buys new armor, it will be visible on the model. And while, yes, it might be tough to make two new human models, it won't be tough to implement the visible armor method. Say you've got 4 armor areas, and a backpack. You already have 3 different model areas to work with. So you'd make an unarmore and armored leg model, same for head. And the torso would be the toughest. You'd have to have one bare torso. One torso with torso armor. One torso with torso and arm armor. One with just arm armor. And then all the above combinations with a backpack added. Making a total of 6 torso models. So in reality the human model project list requiers two head models, six torso models and 2 leg models, all with the same animations. I'm not sure if this is how they're going about it, but this is the way I was going to reccomend they go about it. You'd only need one animation set for the whole thing.