Author Topic: How about an AKKA revival  (Read 15448 times)

whitebear

  • Posts: 659
  • Turrets: +35/-20
How about an AKKA revival
« Reply #30 on: January 26, 2007, 06:34:01 am »
I had fun there too but there are way better pinged servers these days that I haven't played there.

Lava Croft

  • Guest
How about an AKKA revival
« Reply #31 on: January 26, 2007, 01:51:01 pm »
Quote from: "Workaphobia"
Things that annoy me:
- High stage kill counts, promoting longer games (I think beergarden has the right idea with sd at 30:00)
- 1 hour bans. There's nothing quite as aggravating as getting banned automatically when you're the highest scorer.
- Excessively large games, i.e., full server on a small map like atcs, leading either to sd or to human spam domination.

Let me sum it up for you:

Things that annoy you:
- R1CH

hodge

  • Posts: 66
  • Turrets: +0/-0
How about an AKKA revival
« Reply #32 on: January 26, 2007, 05:29:21 pm »
I agree with Workaphobia here, the default tremulous maps are best with no more then 12 players on them and SD should start at 30 and end at 40.

Mario

  • Posts: 128
  • Turrets: +16/-5
How about an AKKA revival
« Reply #33 on: February 07, 2007, 10:21:42 pm »
hmmm
I dont give a fuck meter. 7/6/10

(min) 0----------|--10 (max)

_Equilibrium_

  • Posts: 1845
  • Turrets: +96/-89
How about an AKKA revival
« Reply #34 on: February 07, 2007, 10:24:43 pm »
Quote from: "hodge"
I agree with Workaphobia here, the default tremulous maps are best with no more then 12 players on them and SD should start at 30 and end at 40.
how about transit? you could proabaly fit 20 players comfortably in that map.

Yarou

  • Posts: 218
  • Turrets: +43/-109
How about an AKKA revival
« Reply #35 on: February 07, 2007, 10:27:32 pm »
AKKA should be allowed to RIP.
Occasionally, a few people will join here and there, but other than that, there's no point in trying to revive something that was good a long time ago, without ruining the memory of such a server.


Currently:
{&}Yarou

Pacra

  • Posts: 123
  • Turrets: +1/-1
    • http://sga.jconserv.net
How about an AKKA revival
« Reply #36 on: February 08, 2007, 04:14:52 am »
I'll see you there this weekend Rev :)

Also, True/False: Boom Boom is the new AKKA.  Discuss.
url=http://sga.jconserv.net][/url]

Paradox

  • Posts: 2612
  • Turrets: +253/-250
    • Paradox Designs
How about an AKKA revival
« Reply #37 on: February 08, 2007, 04:26:54 am »
False

∧OMG ENTROPY∧

Rawr

  • Posts: 918
  • Turrets: +1/-1
How about an AKKA revival
« Reply #38 on: February 08, 2007, 04:32:28 am »
A server is not good when all admins are A-holes. YakNet Ftw.
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

|Nex|TrEmMa

  • Posts: 248
  • Turrets: +0/-0
How about an AKKA revival
« Reply #39 on: February 08, 2007, 04:32:33 am »
Quote from: "Pacra"
I'll see you there this weekend Rev :)

Also, True/False: Boom Boom is the new AKKA.  Discuss.


In terms of concentration of good players, or in terms of most popular server?

Pacra

  • Posts: 123
  • Turrets: +1/-1
    • http://sga.jconserv.net
How about an AKKA revival
« Reply #40 on: February 08, 2007, 04:37:14 am »
I actually just meant there were a lot of AKKA exiles on Boom Boom.

The offer still stands, rev.  AKKA this saturday, what time would you like?
url=http://sga.jconserv.net][/url]

Yarou

  • Posts: 218
  • Turrets: +43/-109
How about an AKKA revival
« Reply #41 on: February 08, 2007, 04:43:16 am »
Exchanging phone numbers should be done via private messages, unless you plan to have some sort of event that's open to the general public...


Currently:
{&}Yarou

The Reverend

  • Posts: 44
  • Turrets: +0/-0
How about an AKKA revival
« Reply #42 on: February 08, 2007, 06:01:12 pm »
LOL way to revive a post I started in NOVEMBER.  That being said Transit this Sat Noon Central time Pacra.  No new school building.  That means only human bases in blood room, md spammers corner.  Alien bases in Blood room, first train, second train etc.  No egg spam base for the win. :P Hope to see some people there.

Peace

and once again I started this thread in Nov.