Dark Rogue, R1CH, You know you could actually read what people write before posting. :rolleyes:
Here is what i posted above :
Strange...never heard about it (i cant play on AKKA because of my ping, so i m only speaking with my knowledge of the forum and the chat)...are you sure it wasn't because of Pulse ?
Pulse has a higher than usual kill count. However, in Beta 2, this setting wasn't properly implemented and it messed up the server values, so that every map after Pulse ended up with the crazy kill requirements. Now its fixed.
Is pulse beta 2 in map rotation ? if so, its probably the reason of all this.
The Derelict server also had this problem : After playing Pulse every map needed 100+ Kills to get to S3 even though we had only 2-3 players in each team. Thats why Pulse was removed from rotation for a long time. There is a fix for it, ask Soubok or Megabite. If i remember well the Beta 3 doesn t have this problem.
Anyways, Darkrogue, yes its possible to modify the server values in one map and screw them for all the maps after. When pulse beta 1 and 2 came out, there wasn t many servers, and almost none used beta maps. That's why it wasn t noticed by many people (only Derelict players). By the time more servers started to use beta maps, the beta 3 was out.
So, i dont know what R1CH did or didn t do, but dont flame him without knowing what he did