Had a few observations today, aliens seem to do better in smaller games whereas humans do better in larger games. I'm pretty sure this is due to the human team's ability to concentrate fire - less humans = less guns = less damage to aliens. However I'm not at all sure how this issue should be approached or if it even should be. Since it does lead to a sort of balance, with both sides being able to dominate their own end of the player load spectrum. Right now I think 4 vs 4 leads to a good balanced game, although 5 vs 5 is good too imo. This could also be a map issue, as larger maps will spread out each team.
On to another thing, I've got an idea about alien class order - how about switching the places and health values of the hydra and chimera, and adjusting the stats of each? Meaning the alien classes would go Soldier; Chimera; Hydra; Dragoon and Mofo. The thing is the Hydra is /very/ good against humans with its sticking ability, but I don't want to see it weakened. With a change in the class order it would require one more frag, which I think would lead to less frustration for the human team.
Let me know what you think, please.