Poll

Should custom mappers take a class in interior design?

Yes, many maps are bland or ugly
4 (33.3%)
Yes, many maps could use some tweaking.
7 (58.3%)
No, the maps are fine as they are.
1 (8.3%)

Total Members Voted: 11

Voting closed: November 19, 2006, 02:41:58 pm

Author Topic: Asthetics  (Read 6697 times)

techhead

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Asthetics
« on: November 08, 2006, 04:05:15 am »
Ever pay attention to some bland atheistic in some custom maps?
Stuff that doesn't look quite right?
A good example would be where walls meet floors.
In many maps, walls meet the floor at perfect right angles, no coping, slopes, etc.
However, if you look at the default maps, they often have variance between the walls and the floors. Even a change in color before the transition helps.
Other aesthetic items help too.
Many walls painted the same colors get bland.
Small variances can both differentiate between different areas and help to sooth the eyes.
Although I do not map myself, I would like it if my voice were heard.
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PIE

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Asthetics
« Reply #1 on: November 08, 2006, 04:35:46 am »
I'll try to see if i can figure out what you mean next time I play.
What are 1 or 2 specific examples of what you mean though? Can you post screenshots?

Evil Duckling

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Asthetics
« Reply #2 on: November 08, 2006, 01:11:11 pm »
One word:ladders

They look like they were rendered with an '80s machine.

techhead

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« Reply #3 on: November 08, 2006, 11:23:47 pm »
I have some official screenshots with good examples.
Some of the shots are a little dated, but the maps serve as good examples nonetheless.
Look at where the wall meets the floor in these shots.
http://www.tremulous.net/screenshot.php?id=139
http://www.tremulous.net/screenshot.php?id=127
http://www.tremulous.net/screenshot.php?id=120
Here, look at the variety in the wall tiling, not just bland dry-wall found in some custom maps.
http://www.tremulous.net/screenshot.php?id=108
http://www.tremulous.net/screenshot.php?id=142
http://www.tremulous.net/screenshot.php?id=135
http://www.tremulous.net/screenshot.php?id=125
Also look at the attractive looking doors and door-frames.
http://www.tremulous.net/screenshot.php?id=113
http://www.tremulous.net/screenshot.php?id=81
http://www.tremulous.net/screenshot.php?id=66
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Paradox

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Asthetics
« Reply #4 on: November 08, 2006, 11:40:51 pm »
Also, please do ladder brushes right. Dont make the ladder brush stick out to the edge bars of the ladder, all it needs to do is cover the rungs, and you can make it thin too.

∧OMG ENTROPY∧

InfernoX347

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Asthetics
« Reply #5 on: November 11, 2006, 07:34:58 pm »
Answer:

The custom mapprs simply arn't adding details, in other words.

Their not as good as the team mappers.(I love the default trem maps, their very well designed)

Lava Croft

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Asthetics
« Reply #6 on: November 12, 2006, 12:16:06 am »
http://trem.maci.ws/lava2/shot0076.jpg
http://trem.maci.ws/lava2/shot0080.jpg

Also, Dasprid's Ancient Remains clearly sits above the mediocre crap custom mappers have made for Tremulous so far.

Supertanker

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Asthetics
« Reply #7 on: November 12, 2006, 02:50:19 am »
Quote from: "Lava Croft"
http://trem.maci.ws/lava2/shot0076.jpg
http://trem.maci.ws/lava2/shot0080.jpg

Also, Dasprid's Ancient Remains clearly sits above the mediocre crap custom mappers have made for Tremulous so far.


Couldn't have said it better myself.  :wink:

I would like some more realistic maps too

And before you say anything, mine doesn't count. Mine isn't SUPPOSED to be realistic.  :roll:

techhead

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« Reply #8 on: November 12, 2006, 02:59:27 am »
Beautiful, but the edges of the opaque catwalks don't quite look right and could use just a little retouching.
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Lava Croft

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Asthetics
« Reply #9 on: November 13, 2006, 06:13:10 pm »
My screenshots are sucky for having no AA, and some of them are shot at 16-bit colour :X

[PS] Realism sucks, it don't fit in a game where you have wallwalking Aliens  and Battlesuit wearing Humans.

techhead

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« Reply #10 on: November 13, 2006, 08:27:06 pm »
As in how they fit in with the rest of the room.
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techhead

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« Reply #11 on: November 19, 2006, 02:40:01 pm »
On a side note and a bump, team locations?
Such as in thermal, atcsza, or some other custom maps.
Do they make maps nicer or uglier?
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David

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Asthetics
« Reply #12 on: November 19, 2006, 02:51:57 pm »
I would prefer good game play to nice looking shit game play.

adding all those small details takes time.
Be glad we have people willing to spend a LOT of time making more maps for use.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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techhead

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« Reply #13 on: November 19, 2006, 06:00:40 pm »
When you finish a map, then you can fix all the ugly stuff.
I was mostly complaining about ugly final versions.
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