Author Topic: HRV  (Read 10018 times)

John Furie Zacharias

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« on: March 30, 2004, 06:59:22 am »
I haven't been around long enough to say anything, so I'm reading old forum posts and checking out screenshots and trying to wrap my abused little gray cells around the concept behind Trem.

The short intro story on the about page is very good.  It reminds me of Battlefield Earth for some reason.  Thinking about a Human vs. Aliens theme, I was trying to imagine game scenarios ... maybe just ideas behind maps.

It's easier to imagine the conflict on the alien world, because you'd have the human ship and some established alien base.  Thinking about it the other way around, you could have the alien craft on Earth ...

If a large ship crashes in the woods ... (alien base)

A colorized seal-the-doors doodle of a Human Response Vehicle, I guess.  ;)



I dunno.  A staging area of interconnected vehicles as the human base?

Crylar

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« Reply #1 on: March 30, 2004, 12:15:37 pm »
I can't see the pic... :(
Your cries of agony... They are like music to my ears!"-Vega
My portfolio -> Da PixelTongue

Who

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« Reply #2 on: March 30, 2004, 06:34:26 pm »
So what the hell is this thread about?


P.S.: Crylar, just copy and paste the link into a new browser window.

John Furie Zacharias

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« Reply #3 on: March 31, 2004, 01:21:31 am »
Quote from: "Crylar"
I can't see the pic... :(


Sorry. Sometimes the friggin' server doesn't serve when I glom the file name out of the html source, I guess.

Here's the URL to the HRV doodle:
http://www.deviantart.com/view/6196106/

I was just thinking of map ideas for your experienced Tremulous mapping dudes.  Here's a brush (very) primitive image of it in Gtk:

http://www.deviantart.com/view/6211574/

and a 2d view showing scale to player size:

http://www.deviantart.com/view/6211967/

---
I just remember when I was in the Army, we'd pull up in the middle of the woods with our cargo carriers stuffed floor-to-ceiling with our equipment, park the trucks in a configuration to be able to get from one truck to the next without sinking knee-deep in mud, crank up the 100Kw diesel generators, throw the camo netting over us and make some coffee ...

Who

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« Reply #4 on: March 31, 2004, 11:47:51 am »
My advice is you stop doing anything related to this mod.

Crylar

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« Reply #5 on: March 31, 2004, 04:37:11 pm »
I don't know about the doodle thingy, but hey, you've got a deviantart acount!
Your cries of agony... They are like music to my ears!"-Vega
My portfolio -> Da PixelTongue

John Furie Zacharias

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« Reply #6 on: March 31, 2004, 05:48:27 pm »
Quote from: "Crylar"
I don't know about the doodle thingy, but hey, you've got a deviantart acount!


dA is a handy place to store grafix sometimes.

Heh.  Sorry about the napkin doodle.  I shouldn't share those with anyone but my sneezes  :roll:

Molog

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« Reply #7 on: April 01, 2004, 04:03:31 pm »
I made a map with somehing like that once for gloom. Humans started outside inside of cool landing vehicle and had to assault an outpost infested by aliens. Spend a lot of time and work on that, then I realised the map sucked and dumped it in the trash can :(.

Excalibur

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« Reply #8 on: April 02, 2004, 06:36:44 am »
never dump maps just release it if peeps dont like it then they dont play it. but what if they did like it if you dumped it you would never know.

Godmil

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« Reply #9 on: April 02, 2004, 09:55:37 am »
I was thinking that vehicle layout/idea was pretty pretty funky... then I noticed your scale...  8)   Success.

well I dont have time to make it, but I like the idea :)

Who

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« Reply #10 on: April 03, 2004, 06:12:58 am »
Quote from: "Excalibur"
never dump maps just release it if peeps dont like it then they dont play it. but what if they did like it if you dumped it you would never know.


Do not under any circumstances listen to this poster.

John Furie Zacharias

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« Reply #11 on: April 05, 2004, 05:19:16 am »
Quote from: "Godmil"
I was thinking that vehicle layout/idea was pretty pretty funky... then I noticed your scale...  8)   Success.

well I dont have time to make it, but I like the idea :)


Thanks.  It is just an idea for the Humans pulling up on scene ... I was thinking of the large scale because I read somewhere that one of the alien player models might be like 100x100x100 game units.  The big 'cargo trailers' are large enough to put 2 vertical levels inside and could be connected in any configuration in between any number of trucks.  Human (or id standard-sized) players can still crouch to get under the lowest part of the tank-tracks to pick up goodies laying around.

I just threw together the quick brush primitives to remember the idea for later use, perhaps.  I'm just starting to use Gtk, so as I learn more maybe I'll be able to detail out ideas like this one.  Right now, I just make map sections, learn and experiment with ideas.

Recently, I just made a few doors to learn more about 'em.
SOCEUR tri-door
http://www.deviantart.com/view/6281949/
iris-door
http://www.deviantart.com/view/6331314/

Molog

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« Reply #12 on: April 05, 2004, 05:42:05 am »
If you're thinking about making a map for tremulous, it might be helpful to download tremulous. See testing thread for how to.

Who

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« Reply #13 on: April 05, 2004, 07:02:45 pm »
Quote from: "John Furie Zacharias"

iris-door
http://www.deviantart.com/view/6331314/


That's not a iris door, cuntbucket.

John Furie Zacharias

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« Reply #14 on: April 06, 2004, 01:37:21 am »
Quote from: "Who"
Quote from: "John Furie Zacharias"

iris-door
http://www.deviantart.com/view/6331314/


That's not a iris door, cuntbucket.


I had to name it something when I uploaded it and cuntbucket just didn't come to mind at the time ... but, thanks.

Who

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« Reply #15 on: April 06, 2004, 10:19:32 am »
It's a four piece door.

Iris doors are much more impressive.

Godmil

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« Reply #16 on: April 06, 2004, 10:39:13 am »
oooh ooh :D nice!

I've had tonnes of trouble trying to get evil4 to fit anywhere, seems like you've nailed it :)
good design work, keep it up :)

Who

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« Reply #17 on: April 06, 2004, 10:55:08 am »
Quote from: "Godmil"
good design work, keep it up :)


His "design work" would fit into an average Quake1 map.

PS: irc! fo!

John Furie Zacharias

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« Reply #18 on: April 10, 2004, 07:55:52 pm »
Quote from: "Who"
His "design work" would fit into an average Quake1 map.


Worse than that ... I haven't made any maps since people used to download my Doom maps from my BBS.  You know, back before the internet was cool and dinosaurs roamed the earth ... but after getting the new Gtk, I was motivated to try and learn it.  It makes map making kinda fun, again.

John Furie Zacharias

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« Reply #19 on: April 10, 2004, 08:00:56 pm »
Quote from: "Who"
It's a four piece door.

Iris doors are much more impressive.


Exactly right ... four pieces.  BTW, do you know of a map with a good 'iris' type of door?  I'd like to check that out.

John Furie Zacharias

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« Reply #20 on: April 10, 2004, 08:17:12 pm »
Quote from: "Godmil"
oooh ooh :D nice!

I've had tonnes of trouble trying to get evil4 to fit anywhere, seems like you've nailed it :)
good design work, keep it up :)


It might be the blue-purple lighting that makes the evil4 textures look more metallic and colder.  I dunno.  I'm having fun trying to mitre-cut those 8-sided corridor tubes into junctions/corners.  I'm just lego-ing pieces together to see if it looks alright to be some corridors on a large ship or something.  It might turn into a map, or not.

But, I honestly appreciate your kind, encouraging comment.  Believe it or not, I was motivated to get GtkRadiant after playing Eulogy by Jex.  Like I said before, your Karith Station betamap is very cool, too.  I think players will soon learn to look up before they waltz through the one door on the ground floor level after someone frags them from the air duct above 8)

I don't care some people have said.  Heh. Bevels are good detailing.

Godmil

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« Reply #21 on: April 11, 2004, 05:49:54 pm »
Quote from: "John Furie Zacharias"

I don't care some people have said.  Heh. Bevels are good detailing.


<3 :D

John Furie Zacharias

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« Reply #22 on: April 12, 2004, 12:35:27 pm »
Quote from: "Godmil"
:D


Since I might have put you in a good mood, let me ask you a quick question.  I've been experimenting with making some textures ... and testing them out ...

See the gage in this plumbing01 screenshot?  How do I make that look like the top of the barrels you had in Karith Station?  I got pissed at using cylinders for pipes so I used 9-sided brushes so I could have more control over the texture showing on them. But that damn gage.  

I tried creating an 'end cap' but I must have done something wrong.  I wanted to use the circular face of that gage texture but I ended up tossing it on another 9-sided coin just to check it out.  Argh.

Who

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« Reply #23 on: April 12, 2004, 07:18:08 pm »
Never try mapping again.

Also don't use brushes for pipes.