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Limit area for sound emitted by target_speaker
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Topic: Limit area for sound emitted by target_speaker (Read 3137 times)
theRifle
Posts: 36
Turrets: +4/-3
Limit area for sound emitted by target_speaker
«
on:
November 11, 2006, 09:05:39 pm »
I included a target_speaker emitting a sound in my map - that is no problem so far :wink:
BUT: is there a way to limit the emitted sound to a self defined area? And if yes - how? The only thing i can do by now is to make the sound very quiet. Any ideas?
If interested, i made some screenshots ....
http://img353.imageshack.us/img353/7166/shot0042rl3.jpg
http://img171.imageshack.us/img171/7050/shot0043fy1.jpg
http://img171.imageshack.us/img171/4747/shot0044qx5.jpg
http://img171.imageshack.us/img171/5752/shot0045ck5.jpg
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Lava Croft
Guest
Limit area for sound emitted by target_speaker
«
Reply #1 on:
November 12, 2006, 12:08:00 am »
If the target_speaker is in another VISblock than the player, he will not hear it. As far as I know, that is the only way to limit the propagation of sound through a map.
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theRifle
Posts: 36
Turrets: +4/-3
Limit area for sound emitted by target_speaker
«
Reply #2 on:
November 12, 2006, 12:40:58 am »
Ok. Thanks.
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Ingar
Tremulous Developers
Posts: 554
Turrets: +302/-7
Limit area for sound emitted by target_speaker
«
Reply #3 on:
November 12, 2006, 05:44:28 pm »
This also means that, if you compile your map with a -fast in the vis stage, you will hear the sounds from very far away. If I remember correctly, this is the case with the default radiant build settings for fast compile.
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theRifle
Posts: 36
Turrets: +4/-3
Thx Ingar
«
Reply #4 on:
November 13, 2006, 12:15:17 am »
i will try your hint by removing "-fast" from the build options.
Btw - i looked the screenshots of your map (
http://users.telenet.be/ingar/tremulous/
): looks great
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Limit area for sound emitted by target_speaker