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Limit area for sound emitted by target_speaker

Started by theRifle, November 11, 2006, 09:05:39 PM

theRifle

I included a target_speaker emitting a sound in my map - that is no problem so far  :wink:
BUT: is there a way to limit the emitted sound to a self defined area? And if yes - how? The only thing i can do by now is to make the sound very quiet. Any ideas?

If interested, i made some screenshots ....

http://img353.imageshack.us/img353/7166/shot0042rl3.jpg
http://img171.imageshack.us/img171/7050/shot0043fy1.jpg
http://img171.imageshack.us/img171/4747/shot0044qx5.jpg
http://img171.imageshack.us/img171/5752/shot0045ck5.jpg

Lava Croft

If the target_speaker is in another VISblock than the player, he will not hear it. As far as I know, that is the only way to limit the propagation of sound through a map.


Ingar

This also means that, if you compile your map with a -fast in the vis stage, you will hear the sounds from very far away. If I remember correctly, this is the case with the default radiant build settings for fast compile.

theRifle

i will try your hint by removing "-fast" from the build options.

Btw - i looked the screenshots of your map (http://users.telenet.be/ingar/tremulous/): looks great  :D