Author Topic: Sitting on top of reactor, chaingun and ideas  (Read 8956 times)

Molog

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Sitting on top of reactor, chaingun and ideas
« on: April 17, 2004, 03:10:49 am »
This is in the early game:

A alien jumping on top of a reactor is completely safe from turrets. Hydra or Chimera are good for this, they come quikly at only 1 or 2 frags and can quikly kill a reactor. Human defenders also have a hard time hitting aliens on top of reactor. This makes it a little bit too easy to kill human base imo.

Maybe make reactor smaller or put a turret on top.  

Chaingun is a bit crappy. Maybe make spread of bullets a bit smaller.  I know about crouching for better accurace.

Ideas:

Drugs for the marines. Buy and take drugs and you've got unlimited stamina for a while. Somewhat similar to the use of drugs in todays militaries.

Change flamethrower into napalm thrower. Fires bursts of napalm, which stick to surfaces and players. Initial damage low, but causes constant burning damage.

Stannum

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Sitting on top of reactor, chaingun and ideas
« Reply #1 on: April 17, 2004, 03:38:49 pm »
Yeah, that alien on our reactor nearly wiped us out :(

The chaingun sucks for 400 creds!, though the model and skin are sexy :O

Flamer is good imo.

Games were good yesterday, hummies even won :O I've noticed that the humans work better together. Yesterday Me, chamooze and I think supajoe sneaked up on the alien base as a team. We still got owned though :O

Now we really just need to stresstest trem!
Blue © 2004 Natural Selection.

Timbo

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Re: Sitting on top of reactor, chaingun and ideas
« Reply #2 on: April 23, 2004, 06:34:58 pm »
Quote from: "Molog"
This is in the early game:

A alien jumping on top of a reactor is completely safe from turrets. Hydra or Chimera are good for this, they come quikly at only 1 or 2 frags and can quikly kill a reactor. Human defenders also have a hard time hitting aliens on top of reactor. This makes it a little bit too easy to kill human base imo.

Maybe make reactor smaller or put a turret on top.


This is a slight problem. The solution that appeals to me most is to have the reactor able to (lightly) defend itself much like the alien overmind. This defense would be in the form of short range, low power tesla gen hits.

Quote from: "Molog"

Chaingun is a bit crappy. Maybe make spread of bullets a bit smaller.  I know about crouching for better accurace.


Yes I agree, I'll tweak the numbers a bit.

Quote from: "Molog"

Ideas:

Drugs for the marines. Buy and take drugs and you've got unlimited stamina for a while. Somewhat similar to the use of drugs in todays militaries.

Change flamethrower into napalm thrower. Fires bursts of napalm, which stick to surfaces and players. Initial damage low, but causes constant burning damage.


The drugs idea is interesting but not something I plan on trying in the short term. I'm pretty happy with the flamethrower as is to be honest.

Molog

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Sitting on top of reactor, chaingun and ideas
« Reply #3 on: April 24, 2004, 04:46:50 am »
Chaingun is murder now :) or I'm just starting to get the hang of it. Maybe a tiny bit too good, looking at the number of people starting to use it.

Supa

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Sitting on top of reactor, chaingun and ideas
« Reply #4 on: April 24, 2004, 06:26:11 am »
Quote from: "Molog"
Chaingun is murder now :) or I'm just starting to get the hang of it. Maybe a tiny bit too good, looking at the number of people starting to use it.


IMO its much more balanced for its cost now, and to use it effectively the player has to crouch which makes them an easier target.

I agree it might need a few more tweaks but at this moment I like it.

Seksi model, too :P

Cybernetsam

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Sitting on top of reactor, chaingun and ideas
« Reply #5 on: April 25, 2004, 08:07:03 am »
As for the Reactor, maybe it could emit a radiation that damages aliens when they get near, with an increasing damage rate the longer you remain close.
So for a short period, an alien standing near the reactor would recieve no damage, and then damage would increase depending on alien size, and distance to the reactor. This way, low classes would be prevented from standing on the reactor, and the larger classes would be less inclined to screw around when within the human base.

Not a lot of damage mind you. A large class that charges in, takes some structures out and gets gone should take only a few (less than ten) points of damage. And that's only if they spend a large amount of time near the reactor.
ever assume a species is intelligent just because it produces intelligent individuals.

Molog

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Sitting on top of reactor, chaingun and ideas
« Reply #6 on: April 26, 2004, 12:41:14 am »
Think Norfenstein suggested this: Maybe add a little spin time to the chain gun.

Supa

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Sitting on top of reactor, chaingun and ideas
« Reply #7 on: April 26, 2004, 12:55:49 am »
Quote from: "Molog"
Think Norfenstein suggested this: Maybe add a little spin time to the chain gun.


Good idea - it would give more incentive to have teammates around when you have a chaingun, they could cover you whilst you spin up the chaingun and fire. Might even change the chaingun's role to a heavy/team support weapon.

Crylar

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Sitting on top of reactor, chaingun and ideas
« Reply #8 on: April 26, 2004, 09:11:06 am »
Spin time is bad, its cool but stil. For example no gatling gun today has spin time. Even though Tremulous is not suposed to be some reality thing.

But I think it would be much cooler if the Chaingun was bigger and hevier, maybe you should have to have battlesuit to be able to use it, it would really give the feeling its a big and powerfull gun. I would really like it if it was as big as the chaingun in q2.
Your cries of agony... They are like music to my ears!"-Vega
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Cybernetsam

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Sitting on top of reactor, chaingun and ideas
« Reply #9 on: April 26, 2004, 09:48:19 am »
Balance > Realism
ever assume a species is intelligent just because it produces intelligent individuals.

Crylar

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Sitting on top of reactor, chaingun and ideas
« Reply #10 on: April 29, 2004, 08:01:59 am »
Quote from: "Cybernetsam"
Balance > Realism


Ofcourse, but if BattleSuit is a requirment then it's a cooler and more original balance-thing. imo.
Your cries of agony... They are like music to my ears!"-Vega
My portfolio -> Da PixelTongue