Poll

Does map-beta2 favors humans?

Yeap
6 (66.7%)
No
3 (33.3%)

Total Members Voted: 9

Voting closed: November 26, 2006, 07:38:34 pm

Author Topic: New map: Sedna  (Read 15532 times)

Shuriken

  • Posts: 28
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New map: Sedna
« on: November 12, 2006, 07:38:34 pm »
Sedna Monitoring station
Quote from: "Wikipedia"
90377 Sedna is a trans-Neptunian object, discovered by Michael Brown (Caltech), Chad Trujillo (Gemini Observatory) and David Rabinowitz (Yale University) on November 14, 2003. At the time of its discovery it was the most distant observed natural solar system body. Sedna may qualify as a dwarf planet pending the detailed definition of that category by the International Astronomical Union.

Artistic vision of Sedna:


Shots from game:


Map's technical data:
2145 total world brushes
     1738 detail brushes
      293 patches
     2474 boxbevels
      450 edgebevels
      256 entities
     5180 planes
        8 areaportals

Download map-sedna-beta2-1.1.0.pk3 (3.0 MB): http://files.filefront.com//;6176102;;/
Please report any bugs, suggestions on bvj@vp.pl or in this topic

My questions to you:
1. Isnt map too bright?
5. What do you think about light?
2. Is map lagy?
3. What do you think about a default bases?
4. Is game balanced?
6. What would you change in next version?
(say which beta you comment)

Thx for help :)
P.s. 1: I didnt play by week, as I finished map ;P
P.s. 2: Map is on bricosoft server. You can play “Sedna” there. ;) (Thx for hosting)
Sry for my english.

Elaum

  • Posts: 3
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    • http://elaum.free.fr
New map: Sedna
« Reply #1 on: November 12, 2006, 08:07:07 pm »
Nice work :) but :(

Quote
Isnt map too bright?

Maybe the middle is a bit too bright but the rest is good.

Quote
What do you think about a default bases?

The default base are too weak but its goodbecause it force team to move.

Quote
Is game balanced?

Absolutly not, human get advantage because of
 - their anti-tyrant spot
 - there is no aviable spot for alien
I can't explain why alien win 2 time this morning but the map isn't balanced.

Quote
What would you change in next version?

More spot is key for a better map.
Actually you should improve theses spots (enlarge them):




PS : Did you correct the tyrant bug?
PPS : You should remove this map leak :
wwF*Elaum}

Lava Croft

  • Guest
New map: Sedna
« Reply #2 on: November 12, 2006, 08:16:49 pm »
Good work there Shuriken, map is looking quite nice, although, as you pointed out yourself, it's a bit overly bright here and there. Looking forward to the finished product!

vcxzet

  • Guest
New map: Sedna
« Reply #3 on: November 12, 2006, 08:42:08 pm »
1139.54 KB (1166884 bytes)

Shuriken

  • Posts: 28
  • Turrets: +0/-0
New map: Sedna
« Reply #4 on: November 12, 2006, 09:44:49 pm »
Quote from: "Elaum"
Nice work :) but :(

Quote
Isnt map too bright?

Maybe the middle is a bit too bright but the rest is good.

You think about beta1 or beta2. You said this morning that beta1 is too dark, and in beta2 I made more light. :roll: Change it as it was in beta1?
Quote
Quote
What do you think about a default bases?

The default base are too weak but its goodbecause it force team to move.

I put one box in each base. And now OM is protected from range fire.

Quote
Quote
Is game balanced?

Absolutly not, human get advantage because of
 - their anti-tyrant spot
 - there is no aviable spot for alien
I can't explain why alien win 2 time this morning but the map isn't balanced.
I sent beta2 on server. We played beta1 this morning.

Quote
Quote
What would you change in next version?

More spot is key for a better map.
Actually you should improve theses spots (enlarge them):

That spot is enlarged now.

Quote
PS : Did you correct the tyrant bug?

Yeap. It was stupid bug. :oops:

Quote
PPS : You should remove this map leak :

Its not leak. It is areaportal in window, but i dont know how to fix it.

P.s.: Ill add 2 spots in next version of beta.
Thx for comment   :)

Shuriken

  • Posts: 28
  • Turrets: +0/-0
New map: Sedna
« Reply #5 on: November 14, 2006, 12:04:55 am »
Sedna is availably on "Bricosoft -=Classic=-" server. You can play there. Just put in console: "/callvote map sedna-beta2". Return next here and write something critical, plz.  :)

Lava Croft

  • Guest
New map: Sedna
« Reply #6 on: November 14, 2006, 08:34:09 am »
Might I add that your map looks a bit bland with all the grey textures around? Its like someone exploded a paintbomb with grey goo in it, it really degrades your map in my opinion. Try to add some 'colour' to it, it will do your map good.

Shuriken

  • Posts: 28
  • Turrets: +0/-0
New map: Sedna
« Reply #7 on: November 14, 2006, 05:50:00 pm »
Quote from: "Lava Croft"
Might I add that your map looks a bit bland with all the grey textures around? Its like someone exploded a paintbomb with grey goo in it, it really degrades your map in my opinion. Try to add some 'colour' to it, it will do your map good.

Roger. I will think about it.  :)

Shuriken

  • Posts: 28
  • Turrets: +0/-0
New map: Sedna
« Reply #8 on: November 19, 2006, 02:58:19 am »
Sedna-beta3

I think map is playable now. It's still need optimization (there are 12000 polygons in some places), and better light (for me, it is the hardest part of mapping).

Download from here: map-sedna-beta3-1.1.0.pk3
 :P :)

Kaleo

  • Posts: 2098
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    • KaleoDesign
New map: Sedna
« Reply #9 on: November 19, 2006, 07:05:32 am »
B3 looks alot beta (joke, get it? "beta" = "better"). I will be trying this soon, somday, when you least expect it... MWAHAHAHAHA...

Awww...
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Lava Croft

  • Guest
New map: Sedna
« Reply #10 on: November 19, 2006, 01:09:49 pm »
Please add some colour to your map. Please.

techhead

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    • My (Virtually) Infinite Source of Knowledge (and Trivia)
New map: Sedna
« Reply #11 on: November 19, 2006, 02:38:46 pm »
Maybe you shouldn't call it a vent, its more like a crawl-way or access tunnel/
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!

Shuriken

  • Posts: 28
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New map: Sedna
« Reply #12 on: November 19, 2006, 03:38:28 pm »
Quote from: "techhead"
Maybe you shouldn't call it a vent, its more like a crawl-way or access tunnel/

It's Vent for tyrants  :)
Quote from: "Lava Croft"
Please add some colour to your map. Please.

I added few new metal materials, but bad light does not allow to see it completely. I still work on it, and also experiment with new textures (nexus6), but it need time. I'll publish screens with sample and you will evaluate it.  :wink: In beta3 I wanted to complete construction new spots.  :P

techhead

  • Posts: 1496
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    • My (Virtually) Infinite Source of Knowledge (and Trivia)
New map: Sedna
« Reply #13 on: November 19, 2006, 05:59:12 pm »
Vent; Noun
1. An opening through which gases, especially air, can pass.
2. The opening of a volcano from which lava flows.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!

[db@]Megabite

  • Posts: 613
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    • http://www.tremulous.info
Re: New map: Sedna
« Reply #14 on: November 20, 2006, 07:21:08 pm »
Good work so far, keep it up!
I have just added it to tremulous.info, it will be up on Derelict as well, soon. ;)

Quote from: "Shuriken"
8 areaportals


Try to avoid these and use hint brushes instead. Areaportals completely block alien and human radar while closed!

Danny
url=http://www.tremulous.info][/url]


Shuriken

  • Posts: 28
  • Turrets: +0/-0
Re: New map: Sedna
« Reply #15 on: November 20, 2006, 09:37:03 pm »
Quote from: "[db@
Megabite"]Good work so far, keep it up!
I have just added it to tremulous.info, it will be up on Derelict as well, soon. ;)

Quote from: "Shuriken"
8 areaportals


Try to avoid these and use hint brushes instead. Areaportals completely block alien and human radar while closed!

Danny

Thx.
I have removed it in beta3 already.
I think aliens are still too weak. I'll build better hidden base for them in beta4.

DASPRiD

  • Administrator
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    • http://www.dasprids.de
New map: Sedna
« Reply #16 on: November 20, 2006, 09:41:12 pm »
Maybe you release less betas, let's say none, and work out one good final version, tested with a few guys, not the entire community.
url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0&currency_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8][/url]

Shuriken

  • Posts: 28
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New map: Sedna
« Reply #17 on: November 20, 2006, 10:18:24 pm »
Quote from: "DASPRiD"
Maybe you release less betas, let's say none, and work out one good final version, tested with a few guys, not the entire community.

Yeah I know it is oppressive, but i don't know those few guys who want test it for me. Maybe you?  :roll:

DASPRiD

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    • http://www.dasprids.de
New map: Sedna
« Reply #18 on: November 20, 2006, 10:24:56 pm »
There are always interested guys out. E.g, Ingar, DarkWolf, Greudin, etc. Just join the #tremulous channel and ask, but after the first test, try to keep the same guys for the next tests.
url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0&currency_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8][/url]

Survivor

  • Posts: 1660
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New map: Sedna
« Reply #19 on: November 20, 2006, 11:58:44 pm »
You forgot me dasprid :(
I’m busy. I’ll ignore you later.

Menace13

  • Posts: 516
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    • hhhhhh
New map: Sedna
« Reply #20 on: November 23, 2006, 12:58:58 am »
I'll always be willing to test any beta maps. just tell me at http://www.fragify.com/talk/ and i'll do it! (if it works on my comp)

but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

Shuriken

  • Posts: 28
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New map: Sedna
« Reply #21 on: November 23, 2006, 02:15:09 am »
Thx guys. When I will complete beta4, we begin testing.