Thanks for your opinions. As I said, I could think of some possible explanations for the suggestion. Among those were: more efficient to run calculations on certain size brushes, preventing some kind of rendering glitches, previnting leaks, etc...
The original location where I found this tutorial was in PDF format at
tremulous.info. According to that page the author of this tutorial is called "Survivor". In the tutorial it says that the reasoning behind the 32 gu rule is "hard to explain and not at benefit to the tutorial". I just searched the memberlist of this forum and found a Survivor listed. Going to PM and ask directly

. Maybe we can get an explanation. Man, how hard would it have been to put a link in the tutorial to explain this seemingly pointless exercise?
I decompiled one of the official Tremulous maps to see how they did brushes in it. Brushes were 8 gu thick. The map I looked at was Nexus. A very complex and detailed map. I experience no lag while playing it and I don't see how following the suggestion from the tutorial would have helped this map. And all the tutorials and maps I have seen don't follow this guideline.
Please excuse me if this got a little disorganized, its late and I'm tired.
EDIT: Removed a few stupid comments about the beveling suggestion in the tutorial. As I stated above, I'm tired, forgot to read ahead for explanation of that guideline. To those who may have read it, pay no attention to the foot in my mouth :-D .