First of all, I'm trying to make a lava shader. I seem to be having a problem.
I have tried everything. I have even tried copying the same shaders and textures from Lava Croft's "Sokolov", which work in the map. I also tried taking the nexus6 "slime_s" shader and modified it to have lava textures, but it still looks crappy and it's still solid. Here's a screenshot:
lava shader messupHere's the current shader:
textures/abyss/lava1
{
qer_editorimage textures/abyss/lava1.tga
q3map_lightimage textures/abyss/lava1.tga
q3map_globaltexture
surfaceparm noimpact
surfaceparm slime
surfaceparm nolightmap
surfaceparm trans
q3map_surfacelight 100
tessSize 32
cull disable
deformVertexes wave 100 sin 0 1 .5 .5
{
map textures/abyss/lava1c.tga
rgbGen const ( 0.5 0.5 0.5 )
blendfunc add
tcMod turb .3 .2 1 .05
tcMod scroll .01 .01
}
{
map textures/abyss/lava1.tga
rgbGen const ( 0.75 0.75 0.75 )
blendfunc add
tcMod turb .2 .1 1 .05
tcMod scale .5 .5
tcMod scroll .02 .01
}
}