What do you know danny? STFU
all im saying the lighting in trem is limited
How is the lightingin Tremulous limited?
You can (with q3map2) create:
Dynamic light effects. (Flickering strobes and the like.)
Normal-mapped lighting. (Apply a surface-texturing to a material, wooden bridges look much better, etc, etc.)
Feathered lighting. (Sunlight casts a sharper shadow from objects closer to the ground.)
Coloured transparency and filtering. (Stained-glass windows.)
Hell, Q3map2 can even lightmap and self-shadow models you put on the game-map.
So, how again, is Trem lighting limited except by mapper's imagination?