Author Topic: Some interesting ideas for changes.  (Read 3490 times)

TyrranzzX

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Some interesting ideas for changes.
« on: November 18, 2006, 11:54:05 am »
1: Devolution:  The aliens may devolve but at twice the evo point cost.  Without an overmind it costs 4 times as much.  

This means to devolve from Tyrant to Adv/Dragoon would cost 2 Evo.  (meaning, to either advanced good on regular goon, devolving from adv goon to maraduer would still only cost 2 evo)

To Devolve from a Tyrant into an Adv/Goon would cost 2 evo.

To Devolve from Tyrant to Adv/Marauder would cost 4 evo.

To Devolve from Tyrant to Adv/Basi would cost 6 evo.

To Devolve from Tyrant to Adv/Granger would cost 8 evo.  (devolve to goon then devolve into a granger).

Dretches may not devolve, and no other life form may devolve into a dretch.  Additionally, the dretch is in the same class as the granger, so it requires no more or less evo points to devolve with.  The minimum for a dretch to devolve into a granger would be an evo into basi (2) then a devolve into granger (2) for a total of 4 evo which couldn't be performed unless the overmind was up.

Say you're a tyrant and your entire base and team is hosed and you're the only one left.  Without an overmind, it takes twice as many evo points to devolve than before.

To devolve into a granger from tyrant would require 18 evo.  As a Tyrant with 9 evo, a blown base and no team, you'd first need to devolve into a marauder (8), get 8 evo then devolve into an advanced granger.


2:  Barricades.

Barricades should consist of 1 spike, not 4, and should have about 1/3rd the hp they have right now and require 1/3rd the time to build they donow as well.  Each would cost 2 BP and be mountable on the celieng and walls.  This would allow them to be built to the shapes a team would want but still be only able to stop a human team for a short period of time as they would be very weak against gunfire.  Each barricade piece would have 60hp and be easy to destroy with virtually every weapon.  

Additionally, barricades built next to eachother would reinforce one another, effectivly increasing neighboring barricades hp by 25% per barricade in proximitry.

2 barricades next to eachother would each have 90HP and in total, 180.
3 Barricades next to eachother would have 120HP and in total, 480.
4 Barricades next to eachotehr would have 160hp each and in total, 640.
5 Barricades next to eachother would have 200hp each and in total, 1000hp.
6 barricades next to eacother would have 240hp total and have 1440hp total.
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Juno

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Some interesting ideas for changes.
« Reply #1 on: November 18, 2006, 12:02:56 pm »
ermmmmm, no?




barricades that are easily destroyable by any weapon - whats the point?


6 barricades costing 12 bp have 1440 total hp ? - that would probably stop a luci in its tracks, if its being attacked aswell

basically your wanting a decent barricade - i agree the barricade i useless in MOST suituation - but one with  1440hp is a bit extreme


but it still makes it harder for humans to win

temple

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Some interesting ideas for changes.
« Reply #2 on: November 18, 2006, 01:54:40 pm »
That De-evolution doesn't really work per se, cause you just die and start building as a granger much cheaper.  If Aliens in so much trouble as to need to de-evolve into a granger at 8 evo point cost, they may be already dead.  

A s for barricades, no point in making barricades anyway.  Humans can use grenades, range, or painsaws to get past them.  At most, you may have 2 barricades and they still wouldn't stand up to much and 6 barricades is just a waste of points.

Dersaidin

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Some interesting ideas for changes.
« Reply #3 on: November 18, 2006, 02:48:44 pm »
Quote from: "temple"
That De-evolution doesn't really work per se, cause you just die and start building as a granger much cheaper.  If Aliens in so much trouble as to need to de-evolve into a granger at 8 evo point cost, they may be already dead.


And if you have no eggs? and theres no grangers left on your team?

Humans could go to an armory in that situation. Or just camp <_<

temple

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Some interesting ideas for changes.
« Reply #4 on: November 18, 2006, 03:03:24 pm »
Quote from: "Dersaidin"
Quote from: "temple"
That De-evolution doesn't really work per se, cause you just die and start building as a granger much cheaper.  If Aliens in so much trouble as to need to de-evolve into a granger at 8 evo point cost, they may be already dead.


And if you have no eggs? and theres no grangers left on your team?

Humans could go to an armory in that situation. Or just camp <_<

My thing is a Tyrant going to a granger would be either overpowered in Clan matches and unused in Public matches.  If you are s3, have 8 evo points (damn near the max), and your base is wiped out, do you think you are really think it can be rebuilt?  

The only situation where I can see de-evolution working is in clan matches, due to the organization and communication present. And in that case, it would overpowered.

TyrranzzX

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Some interesting ideas for changes.
« Reply #5 on: November 18, 2006, 11:16:57 pm »
Quote from: "Juno"
ermmmmm, no?




barricades that are easily destroyable by any weapon - whats the point?


6 barricades costing 12 bp have 1440 total hp ? - that would probably stop a luci in its tracks, if its being attacked aswell

basically your wanting a decent barricade - i agree the barricade i useless in MOST suituation - but one with  1440hp is a bit extreme


but it still makes it harder for humans to win


Total the barricades would have 1440 hp, singly they would have 240 if you had 6 next to eachother.  1 luci shot would kill the one it impacted on, and probably 2 around it.  You'd need about 30 barricades to get them to the point you've got 1440 hp per barricade.

The point isn't to make them invulnerable; the point is to allow them to shape around things you want to protect.  For example, you could place an egg on the celieng with 3 barricades around it for protection; dretches would drop out of it onto the floor, and if someone came into kill it while 1 luci shot would do it in.  An Overmind could be protected by 8 or 10 barricades built around it.
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TyrranzzX

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Some interesting ideas for changes.
« Reply #6 on: November 18, 2006, 11:19:12 pm »
Quote from: "temple"
Quote from: "Dersaidin"
Quote from: "temple"
That De-evolution doesn't really work per se, cause you just die and start building as a granger much cheaper.  If Aliens in so much trouble as to need to de-evolve into a granger at 8 evo point cost, they may be already dead.


And if you have no eggs? and theres no grangers left on your team?

Humans could go to an armory in that situation. Or just camp <_<

My thing is a Tyrant going to a granger would be either overpowered in Clan matches and unused in Public matches.  If you are s3, have 8 evo points (damn near the max), and your base is wiped out, do you think you are really think it can be rebuilt?  

The only situation where I can see de-evolution working is in clan matches, due to the organization and communication present. And in that case, it would overpowered.


If they devo'd into a granger as the overmind was going down, sure it might be overbalanced since that one granger can start eggspamming.  However, if he panics and devo's too soon, then he's out a tyrant.  He's got to devo to a adv marauder and get 8evo to revolve into a granger if he waits too long.  

The only real difference is in a clan match the overmind would be a bigger target.  I'd reccomend increasing the OM HP to 1500 and increasing the buildtime 4 fold in addition to it to help counteract eggspamming.
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