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Hmm, I beleive so.I know that it's possible to have an object spawn at several different areas, not sure if it was scripts or triggers though.But same idea.
That is not the way it can be scripted currently. Atm the only viable option is prebuilding all bases and destroying the ones you don't need.Goes like this in theory.1 trigger_always (triggers once at start of map)1 target_relay with the random option targeting the following relaysn target_relay (where n= 2^x base locations per team) targeting the corresponding trigger_hurts of bases which should not survive on a certain choice determined by the random relay.You can see that for 2 bases per team you need 4 relays, for 3 you need 8, for 4 16 etc.