Author Topic: feedback on gameplay  (Read 4337 times)

gcb

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feedback on gameplay
« on: November 19, 2006, 03:18:35 am »
#1 walking trhu other players
this is just crap. very negative for aliens. best strategy on natural selection was to corner humans.

#2 crazy wallwalk
there MUST be a threshold. the way it is, just useless.

#3 weapon select
any reason for not using the good old numbers? i like my shotgun to be 3, just like god intended it to be :)

rasz_pl

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Re: feedback on gameplay
« Reply #1 on: November 19, 2006, 03:52:50 am »
Quote from: "gcb"
#1 walking trhu other players
this is just crap. very negative for aliens..


what? what walking thru other players?? that shit you smoke is bad for you

Quote from: "gcb"
#2 crazy wallwalk
there MUST be a threshold. the way it is, just useless.


use OPTIONS ...

Quote from: "gcb"
#3 weapon select
any reason for not using the good old numbers? i like my shotgun to be 3, just like god intended it to be :)


so bind it that way lazy ...e :P

Quote from: "gcb"
best strategy on natural selection was to corner humans.


so thats where you came from

Kaleo

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Re: feedback on gameplay
« Reply #2 on: November 19, 2006, 08:52:14 am »
Quote from: "rasz_pl"
what? what walking thru other players?? that shit you smoke is bad for you


Oh crap...

*quickly dumps bong*
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

techhead

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feedback on gameplay
« Reply #3 on: November 19, 2006, 02:31:07 pm »
Don't mock the new guy.
Look at his post count, he is new on the block and could use a little help here.
Give him constructive suggestions, not calling him a druggie.
I'm playing Tremulous on a Mac!
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kozak6

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feedback on gameplay
« Reply #4 on: November 19, 2006, 09:19:12 pm »
1.    ???

2.  What do you mean by threshold?

3.  You can keybind it easily enough.

Techhead, we'd be more inclined to help him if, you know, we were able to understand what the hell he was trying to tell us.

techhead

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feedback on gameplay
« Reply #5 on: November 20, 2006, 02:32:28 am »
Communication is a two-way street.
Gcb, you need to put more input in as well.
I'm playing Tremulous on a Mac!
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gcb

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feedback on gameplay
« Reply #6 on: November 27, 2006, 12:05:23 am »
Thanks for the replies, even the most sincere ones :)

1. ok, the "pass over other players" is not happening in my windows install... happen on linux. only when playing with aliens. and i pass only humans... weird. will try to take more input on that.

2. found no option on that. what gets me crazy is that when you're running on a wall (even on the floor, with wall-walk on) any map shanenigans you hit, make you spin like crazy! there's no way this can be controled. i doubt any player here can run with wall walk and not get lost for a seccond if he happens to hit a small object on the floor.
A good example: turn on wall walk on that map with a desert bunker on the center (will look up the name). if you happen to use wall walk on the blocks it has on top of the bunker, and you are a little to the side, you sill spin in your Z axis and get lost. ...ok, i give up to try to describe that. How can i record a video? any easy way?

3. first thing i did was rebind, but it's a pain in the ass since it's a game that you only start playing already in multiplayer... with people watching :)

gcb

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feedback on gameplay
« Reply #7 on: November 27, 2006, 01:18:38 am »
Quote from: "gcb"
1. ok, the "pass over other players" is not happening in my windows install... happen on linux. only when playing with aliens. and i pass only humans... weird. will try to take more input on that.


Basilisco sent me a message about this, sugesting it to be lag.

Did the test and yes. it was lag indeed. sorry for the false alarm

raf

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feedback on gameplay
« Reply #8 on: November 27, 2006, 10:20:17 pm »
Quote from: "gcb"

2. found no option on that. what gets me crazy is that when you're running on a wall (even on the floor, with wall-walk on) any map shanenigans you hit, make you spin like crazy! there's no way this can be controled. i doubt any player here can run with wall walk and not get lost for a seccond if he happens to hit a small object on the floor.
A good example: turn on wall walk on that map with a desert bunker on the center (will look up the name). if you happen to use wall walk on the blocks it has on top of the bunker, and you are a little to the side, you sill spin in your Z axis and get lost. ...ok, i give up to try to describe that. How can i record a video? any easy way?

i guess everyone knows what you are talking about but - you will get used to it :-)
and you will learn to use routes where you won't spin like shit^^

Bajsefar

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feedback on gameplay
« Reply #9 on: November 30, 2006, 12:19:23 pm »
Turn of auto-wallwalk-pitching in the options, this will prevent you from turning vertically while wallwalking, not horizontally though, but the horizontal pitching helps for navigating imo.