Author Topic: Are Tesla still needed?  (Read 19918 times)

Stof

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Are Tesla still needed?
« Reply #30 on: November 21, 2006, 07:03:23 pm »
And Tesla definitively do NOT fire through walls.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Juno

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Are Tesla still needed?
« Reply #31 on: November 21, 2006, 07:15:14 pm »
Quote from: "Taiyo.uk"
http://www.flickr.com/photos/10974774@N00/302632039/




that base setup is pretty hard to destory

a few things tho ( if you have enough bp)


have  a second amoury where nodes are

have nodes on each side of the reactor


have the turrets as far back against the amouries and med/nodes/reactor as you can, without them blocking each other

Survivor

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Are Tesla still needed?
« Reply #32 on: November 21, 2006, 07:27:24 pm »
Strange myth it seems, I always thought telsa fired through the wall since the adv marauder is capable of it as well. Seems tesla can't though.
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Stof

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« Reply #33 on: November 21, 2006, 07:40:49 pm »
Quote from: "Survivor"
Strange myth it seems, I always thought telsa fired through the wall since the adv marauder is capable of it as well. Seems tesla can't though.

And Adv Mara can't either!
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Survivor

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Are Tesla still needed?
« Reply #34 on: November 21, 2006, 08:24:00 pm »
Don't know if it does damage but there have been plenty of times around ramps where it has gone through the brush if I initiated the zap while the brush wasn't in the way and then I went alongside the ramp while the targeted human went up the ramp. :) Would have to test it i guess.
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Stof

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Are Tesla still needed?
« Reply #35 on: November 21, 2006, 08:29:18 pm »
Quote from: "Survivor"
Don't know if it does damage but there have been plenty of times around ramps where it has gone through the brush if I initiated the zap while the brush wasn't in the way and then I went alongside the ramp while the targeted human went up the ramp. :) Would have to test it i guess.

It is probably caused by some lag between the client and the server.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

techhead

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Are Tesla still needed?
« Reply #36 on: November 21, 2006, 08:30:21 pm »
I think that turrets could use a slight range boost, maybe to 350 or 400
And the guide on helpful building says teslas can fire through walls, it should be changed.
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Dj_Pong

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Are Tesla still needed?
« Reply #37 on: November 21, 2006, 11:19:48 pm »
Teslas == junk.
img]http://img77.imageshack.us/img77/3550/slapneger7qc.gif[/img]

PHREAK

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« Reply #38 on: November 22, 2006, 12:41:38 am »
Stof,
As far as I know it picks the target by proximity.
As such, we often attack a tesla base with a tyrant while a mara jumps defenses and goes on top of reac.
This works quite well and the tesla never attampts to shoot the mara.
Ona good day the tyrant lives and mara either kills reac or damages it to the point where a goon pounce does the rest.

I've seen great bases with a mixture of teslas and turrets and Iv'e seen shitty ones.
When I build, I don't trust the teslas too much and go for a turret defense 90% of the time.
I guess it all depends on the builder skill level, map, base position, human defending (not camping) skills and the enemy.
This is exactly the reason why building isn't as easy as some new players think.
I'd rather have a pro builder on my team then a pro killer any day.
Yelling at team mates since 2006!

Stof

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Are Tesla still needed?
« Reply #39 on: November 22, 2006, 09:42:00 am »
I'm sure there are worse ways to exploit that and not take a single point of damage since Tesla will pick a target, even if it is behind a wall.

I can see it : a full tesla defense around the ATCS base completly neutralised by a single dretch wallwalking on the ceiling just bellow them :D
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Juno

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Are Tesla still needed?
« Reply #40 on: November 22, 2006, 10:26:27 am »
do some servcer increase turret range?



as yesterday turrets were hitting me when i was on the other side of the ramp on ATCS  :-?

Stof

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« Reply #41 on: November 22, 2006, 10:33:44 am »
Quote from: "Juno"
do some servcer increase turret range?



as yesterday turrets were hitting me when i was on the other side of the ramp on ATCS  :-?

That's normal. I've always seen it work like that and Teslas cannot reach you there.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

vcxzet

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Are Tesla still needed?
« Reply #42 on: November 22, 2006, 11:58:11 am »

YES WE NEED TESLAS

Stof

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Are Tesla still needed?
« Reply #43 on: November 22, 2006, 12:16:30 pm »
Stop that spam :evil:
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

PHREAK

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Are Tesla still needed?
« Reply #44 on: November 23, 2006, 02:28:59 am »
I'd rather have a tesla weapon (high damage zap weapon) then the current stationary tesla coil.
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player12345

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« Reply #45 on: November 23, 2006, 05:18:57 am »
In my experience, teslas can work in a small group whereas turrets cant. Ex. 1 tesla blocking a minor chokepoint.

The major advantage of the tesla over the turret, is that they do not need to turn, and they do do more damage than turret, if the turrets are forced to turn.
example, when a decent goon attacks 2 turrets, how does he approach?
He ll probably prounce + chomp , tank 1 turret , leaving him around 100hp , then circle the other turret ( force it to turn ) without taking anymore serious damage.

However, like i stated above, once turrets gets in the group of threes,  they are starting to become more effective than teslas, even a good goon needs to think twice before trying to take down 3 turrets at once.

But, teslas do have another advantage over the turrets, and that is against maraduers, for the obious reasons that mara bounces alot and turrets suck at aiming.

In the hands of a good builder, teslas are rarely needed, the turrets alone will do its job , kinda like aliens' hive, tubes + trappers are superior most of the time.

Taiyo.uk

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Are Tesla still needed?
« Reply #46 on: November 23, 2006, 09:45:09 am »
Turrets:
DPS is constant within effective range.
Small bounding box.
Takes time to aim.
Can only hit one target at a time.
Small knockback.

Teslas:
DPS is inversely proportional to distance from centre.
Has a larger bounding box.
Takes no time to aim.
Can hit multiple targets at once.
Larger knockback than turrets.
Requires a DC to operate.

Three teslas and three turrets often provides a more effective defense than all turrets or all teslas, provided that the DC is well hidden. The usefulness of teslas mostly depends on where you place them, and how you place them in combination with the turrets.

Stof

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« Reply #47 on: November 23, 2006, 09:59:48 am »
You know, people always have those strange notions about how a weapon works :) Yet I must admit there are always things to learn.

Quote from: "Taiyo.uk"
Teslas:
DPS is inversely proportional to distance from centre.

I doubt this is true. Care to show us how it works exactly?

Quote from: "Taiyo.uk"
Can hit multiple targets at once.

Wow, this one is right! Well, Tesla still need a clear LOS to hit a target so when you have two Tyrants attacking at the same time, there is little chance than a specific Tesla will hit both of them at once since the first Tyrant will probably block the LOS to the second Tyrant.

What is more interesting though, is that in that situation, it seems the Tesla will fire at both Tyrants anyway, and hit TWICE the first one :)
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

jal

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Are Tesla still needed?
« Reply #48 on: November 23, 2006, 11:31:45 am »
Quote from: "player12345"
In the hands of a good builder, teslas are rarely needed, the turrets alone will do its job , kinda like aliens' hive, tubes + trappers are superior most of the time.

As someone who uses to play human and attack, I can say that I'm much more scared of finding hives than acid tubes. A single hive can make me retreat to base, while you need 3 tubes to make me step back. Tubes may get more kills, but when talking about keeping your base clean, I'd go for having some hives too.

Taiyo.uk

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« Reply #49 on: November 23, 2006, 11:55:25 am »
Quote from: "Stof"

Quote from: "Taiyo.uk"
Teslas:
DPS is inversely proportional to distance from centre.

I doubt this is true. Care to show us how it works exactly?

WHOOPSEE!

rasz_pl

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Are Tesla still needed?
« Reply #50 on: November 23, 2006, 01:57:50 pm »
Quote from: "jal"
Quote from: "player12345"
In the hands of a good builder, teslas are rarely needed, the turrets alone will do its job , kinda like aliens' hive, tubes + trappers are superior most of the time.

As someone who uses to play human and attack, I can say that I'm much more scared of finding hives than acid tubes. I single hive can make me retreat to base, while you need 3 tubes to make me step back. Tubes may get more kills, but when talking about keeping your base clean, I'd go for having some hives too.


hives = BRIGHT sores on the walls
tubes = dark death lurkers with default gamma ( or max gamma with broken libsdl, damn ubuntu #%#$%)
:P

kevlarman

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« Reply #51 on: November 23, 2006, 06:17:33 pm »
Quote from: "rasz_pl"
( or max gamma with broken libsdl, damn ubuntu #%#$%)
why not just apply the patch? it's all over the place. (you can even find some compiled .deb's with the patch applied)
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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PHREAK

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« Reply #52 on: November 23, 2006, 06:29:37 pm »
Tubes slow down while hives don't.
Also, hive insects are very easy to evade so I don't see how hives are deadlier.
Tubes slowing down humans helps trappers catch humans easier thus making the tube/trapper combination very deadly.

I guess teslas are as usefull as hives since both sides are better off without them, given that players/builders know what they are doing.

I guess it all depends on player skill either way you look at it.
Yelling at team mates since 2006!

rasz_pl

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Are Tesla still needed?
« Reply #53 on: November 23, 2006, 07:17:09 pm »
Quote from: "kevlarman"
Quote from: "rasz_pl"
( or max gamma with broken libsdl, damn ubuntu #%#$%)
why not just apply the patch? it's all over the place. (you can even find some compiled .deb's with the patch applied)


https://launchpad.net/distros/ubuntu/+source/libsdl1.2/+bug/61389

lol, the link to the deb is 2 posts under my own in this bug report :P
thx

btw do you know about any patches to repair "mouse confusing window size with screen size" ?

techhead

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« Reply #54 on: November 23, 2006, 07:20:45 pm »
I prefer a tube/trapper/hive mix, for maximum effectiveness.
Stops almost anything in it's tracks, trappers make hives and tubes aim better, tubes make trappers easier to hit, and hives catch the lucky ones that run away.
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jal

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« Reply #55 on: November 24, 2006, 10:37:43 am »
Quote from: "rasz_pl"

hives = BRIGHT sores on the walls
tubes = dark death lurkers with default gamma ( or max gamma with broken libsdl, damn ubuntu #%#$%)
:P

I never had a problem seeing a tube, and I use default settings (with gamma adjusted in the ingame menu).
Also, tubes, once fired, shout out loud their position by the acid drops, and for them being effective they have to be quite "open" to fire. I will die once, but the second time I will kill the tube for sure. Hives don't need to be so exposed, and they are hard to find just by seeing the swarm flying around, specially if there are some dretches defending. So I might have to try a few attacks before finding it.

Of course, my choose would be a 3x combo trapper+tube+hive as very well said in the previous reply.