Will GTKR Common textures that are installed with q3 be alright to use in trem?
I installed GTKR 1.4 on a new computer and set up the basics for trem mapping using the q3 directory but the common chalk and such arn't translusent is there something missing in a file or are there setting involved in GTKR 1.4 that i need to change?
"common" is in the shader list but that doesn't matter, what you do need is the "common.shader" (got it)