Author Topic: GTKRadiant for win32 help  (Read 3491 times)

adalator

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GTKRadiant for win32 help
« on: November 22, 2006, 04:22:06 pm »
i need some help, ive tried the installation tutorial and it doesnt appear in bthe droplist(tremulous) somone help and quick
quot;OMFG you noob stop putting trappers on the floor stop deconing the eggs/!!! omg noob  FUCK U U STUPID NOOB" ... this is what happens when you leave building to noobs

DIGI_Byte

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Re: GTKRadiant for win32 help
« Reply #1 on: November 23, 2006, 02:08:19 am »
Quote from: "adalator"
i need some help, ive tried the installation tutorial and it doesnt appear in bthe droplist(tremulous) somone help and quick


can you explain a little more?

Btw that intall page for GTKR and trem is Cr@p

adalator

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k
« Reply #2 on: November 23, 2006, 03:31:32 pm »
ok i'll try when you start gtkr v1.5.0 for win32 you can choose from a list of supported games to map e.g quake 3. now if you have folowed those tutorial steps tremulous should appear in this droplist
quot;OMFG you noob stop putting trappers on the floor stop deconing the eggs/!!! omg noob  FUCK U U STUPID NOOB" ... this is what happens when you leave building to noobs

Survivor

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GTKRadiant for win32 help
« Reply #3 on: November 23, 2006, 03:51:38 pm »
Post the contents of your trem.game file and the project file.
I’m busy. I’ll ignore you later.

adalator

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???
« Reply #4 on: November 26, 2006, 10:43:16 am »
what is the project file,i know what the trem.game file is.is the project file the one that you send to the tremulous/base file? cause if it is then
trem.game files:
base(a folder wich contains the following)
entities.def(txt file)
default shader list.txt(txt file)
(thats it foir whats in the trem.game base folder)
(in the actual trem.game folder is the following)
default build menu.xml(xml file)
game.xlink(no idea what it is)
trem.game(i have opened in notepad)
i cant seem to find the project file as its contents are all over the base folder but i think im on to something
could i just do it in quake3?
quot;OMFG you noob stop putting trappers on the floor stop deconing the eggs/!!! omg noob  FUCK U U STUPID NOOB" ... this is what happens when you leave building to noobs

DIGI_Byte

  • Posts: 508
  • Turrets: +5/-1
Re: ???
« Reply #5 on: November 27, 2006, 04:22:36 am »
Quote from: "adalator"
what is the project file,i know what the trem.game file is.is the project file the one that you send to the tremulous/base file? cause if it is then
trem.game files:
base(a folder wich contains the following)
entities.def(txt file)
default shader list.txt(txt file)
(thats it foir whats in the trem.game base folder)
(in the actual trem.game folder is the following)
default build menu.xml(xml file)
game.xlink(no idea what it is)
trem.game(i have opened in notepad)
i cant seem to find the project file as its contents are all over the base folder but i think im on to something
could i just do it in quake3?


you can do it in q3 infact i reccomend it though i lost all my files so i can't help you set it up what my set up of GTKR is half way between a SDK and the GKT, GTK creates folders inside the game and SDK installs away from it But you need to know a moderate amount of computer files and moving around.