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GTKRadiant for win32 help

Started by adalator, November 22, 2006, 04:22:06 PM

adalator

i need some help, ive tried the installation tutorial and it doesnt appear in bthe droplist(tremulous) somone help and quick
quot;OMFG you noob stop putting trappers on the floor stop deconing the eggs/!!! omg noob  FUCK U U STUPID NOOB" ... this is what happens when you leave building to noobs

DIGI_Byte

Quote from: adalatori need some help, ive tried the installation tutorial and it doesnt appear in bthe droplist(tremulous) somone help and quick

can you explain a little more?

Btw that intall page for GTKR and trem is Cr@p

adalator

ok i'll try when you start gtkr v1.5.0 for win32 you can choose from a list of supported games to map e.g quake 3. now if you have folowed those tutorial steps tremulous should appear in this droplist
quot;OMFG you noob stop putting trappers on the floor stop deconing the eggs/!!! omg noob  FUCK U U STUPID NOOB" ... this is what happens when you leave building to noobs

Survivor

Post the contents of your trem.game file and the project file.
I'm busy. I'll ignore you later.

adalator

what is the project file,i know what the trem.game file is.is the project file the one that you send to the tremulous/base file? cause if it is then
trem.game files:
base(a folder wich contains the following)
entities.def(txt file)
default shader list.txt(txt file)
(thats it foir whats in the trem.game base folder)
(in the actual trem.game folder is the following)
default build menu.xml(xml file)
game.xlink(no idea what it is)
trem.game(i have opened in notepad)
i cant seem to find the project file as its contents are all over the base folder but i think im on to something
could i just do it in quake3?
quot;OMFG you noob stop putting trappers on the floor stop deconing the eggs/!!! omg noob  FUCK U U STUPID NOOB" ... this is what happens when you leave building to noobs

DIGI_Byte

Quote from: adalatorwhat is the project file,i know what the trem.game file is.is the project file the one that you send to the tremulous/base file? cause if it is then
trem.game files:
base(a folder wich contains the following)
entities.def(txt file)
default shader list.txt(txt file)
(thats it foir whats in the trem.game base folder)
(in the actual trem.game folder is the following)
default build menu.xml(xml file)
game.xlink(no idea what it is)
trem.game(i have opened in notepad)
i cant seem to find the project file as its contents are all over the base folder but i think im on to something
could i just do it in quake3?

you can do it in q3 infact i reccomend it though i lost all my files so i can't help you set it up what my set up of GTKR is half way between a SDK and the GKT, GTK creates folders inside the game and SDK installs away from it But you need to know a moderate amount of computer files and moving around.