Temple's GRAND Suggestion for Humans
The Change
Medikits will restore 99 health even when humans are at max hit points. Humans can achieve 199 health when using medikits at max health (100 hit points).
Medistations will only restore health or recharge Medikits when humans are below 100 hit points.
*This means that human have to activate a medikit to get 199 health when they are at max health and can not use medistations or recharge another medikit until the extra health (health over 100) has been taken.*
Rationale
Humans get camped inside their base by aliens frequently. Humans get overpowered by large aliens frequently (namely Tyrants). Humans have a very narrow window of opportunity to kill aliens before they are killed (whereas aliens have various evasion abilities).
I feel that humans have the offensive power to destroy alien and their bases. Humans also have more than effective base defense. There is still a 2 fold problem for humans:
1)Humans often have to fight out and into their own bases. Due to aliens' ability to regenerate and evolve anywhere on the map, aliens can crowd around the human base for long periods of time. This causes humans to stay in their base for long periods and risk quick execution by multiple aliens when they try to exit their base.
2)Humans are outclassed by most higher alien classes in terms the amount of damage humans deal and receive. Simply put, most alien forms are deadlier and more sturdy than humans. This leaves humans with a smaller margin for error when engaging them.
Why this helps Pros
Pros will be able to fight more successfully with aliens, regardless of armor or weapon selection. Humans weapons and armor choices directly influence how a human will play and their level of success in specific situations, regardless of skill level. With 199 health, pros will be able to last long enough to fend off any alien without luck, terrain exploitation, skill differences, and in more match-ups against different aliens.
Why this helps Beginners
Beginners will have more time to learn how to fight aliens, at all stages. Due to head attacks dealing 200% damage, aliens will continue to be lethal when played well. However, beginners will not be killed instantly from 1 or 2 attacks from alien attacks and have more time to realize how they are winning or losing in encounters.
Countermeasures
Aliens have poison from boosters that can only be curred by a medikit. If human players choose to use the medikit early for 100+ health bonus, they will not be able to counter poison. Alien boosters (and Stage 2 in general) will be more important for alien progression.
Conclusions and sentiments
Overally, I feel that humans have more than enough tools at their disposal to win but can be swarmed by multiple aliens with little counter. Most aliens can flee when outnumbered or outclassed. However humans do not have any viable escape options or ambushed suddenly. Human weapons have been balanced to a point that a shift in more or less power would destabilize gameplay. Humans do not need more damage or better base defense. This change would hopefully encourage more human players to get out of the base because they will not be killed so quickly.
Boosting armor values would lower all alien attacks in effectiveness at Stage 2 and 3. Lower alien damage would hamper encounters at Stage 3 greatly, namely hurting the deadliness of dragoons and tyrants. By increasing human health directly, the positional damage system already in place will still provide assistance with overpowering humans. Using head damage will be more necessary than simply ambushing or stalking humans. It increases the skill required for aliens but does not take away from aliens' effectiveness.
Alien, in my opinion, are very fun and balanced in terms of their roles and point cost. A change in alien classes would render some classes obsolete and others unstoppable. Some players would like to change Tyrants because they are completely devastating. However, making a tyrant less powerful would defeat the purpose of them and make advanced Dragoon superior in Stage 3.
Humans simply need more endurance and thus time to deal with multiple aliens and large aliens like Tyrants. By giving humans the option of having 199 health, they can withstand an ambush (though they will be damaged) and attempt to counter. But, aliens can always counter with poison attacks if humans have used their medikits early.