First thanks for your reply.
Scale
I know, scale is a problem now. Definitely. I have to change room-hight in the living areas to get it more believable - but i think, I can't make it 100 percent realistic, if it should be playable in Tremulous (doors will get too small for tyrants, ...)
The problem is the roomheight I think - its by now over 200 (this is a 'real' room-hight of about 6 or 7 metres). I have to shrink that.
pissoirs: if i move them up, they would be in height of the players face :O
(Players have a hitbox with heigt 56 - top edge of pissoir is at 52.
too basic
Yes, by now. So I am able to do changes on layout more easily. If there are a lot of Details, it is much more work to change roomdesign. This is very handy now, as I have to redesign the living area

(And of course: creating all the details is a *lot* of work. This will take a few weeks, as I have to do other things as well. So be please be patient. I will add pipes, inventory, technical stuff - but it will take some time.
Door frames
Hm - i did it that way, as i wanted to have an easy location-hint for players which are new to the map:
blue: near human base
yellow: neutral
red: near alien base
Not sure, if i want change this ... i'll wait for some more replies.
parquet flooring
Hmmm ... ok ... probably I will change the floor texture.
No clear version-tagging
:oops: ... My fault. Never do critical work, if u are too tired.
polished railing
I just copied the shader of UTCS and changed nothing

(In the next release there will be a credits-file. I forgot to add it in this release).
There is a lot of work to do, until I can say that it is finished
