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Death counter (feed counter) patch

Started by rasz_pl, November 25, 2006, 09:03:48 PM

Do you want to know the truth Neo?

Yes, it roXorZ, now I know who how much I/others pwn/suck
7 (63.6%)
Yes, it roXorZ, but now I know who how much I suck :(
4 (36.4%)
NO, it stinks, now everyone knows how much I suck :(
0 (0%)

Total Members Voted: 10

Voting closed: November 25, 2006, 09:03:48 PM

rasz_pl

tracks only deaths that add to enemy Stage counter

https://bugzilla.icculus.org/show_bug.cgi?id=2930



edit "who how" in pool =  I need to sleep!

|Nex|TrEmMa

I thought if turrets did a majority of the damage it didn't count towards stage kills.

rasz_pl

Quote from: |Nex|TrEmMaI thought if turrets did a majority of the damage it didn't count towards stage kills.

yes, and thats exactly what I said, It doesnt track kills with >0.5f damage from the world. The screenie was made after my lamer.. err buddies left :P, so i haxored it locally just to show some deaths on the picture, that was misleading, sorry. Normally it wont count turret deaths.


rasz_pl

btw next logical step is to change score sorting algo to sort on kill/death ratio instead of kill count

temple


rasz_pl

Quote from: templeI like it
Now add structure kills.

thers no place to fit more info :( I'll do it after implementing proper TTF font rendering back into engine (ID had it, and backed off because of retarded US software patents)

IJsje

How about something like : (damage done + hp of buildings build + building hp repaired - hp of buildings deconned) / (damage taken + ff damage)
Much more interesting then kill/death ratio.

rasz_pl

Quote from: IJsjeHow about something like : (damage done + hp of buildings build + building hp repaired - hp of buildings deconned) / (damage taken + ff damage)
Much more interesting then kill/death ratio.

we are entering Dasprids tremstat realm now :)