Author Topic: Instant Hit/Miss feedback for humans.  (Read 4655 times)

Valour 2.0

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Instant Hit/Miss feedback for humans.
« on: May 22, 2004, 01:14:45 pm »
I found it very difficult too tell if I was hitting anything when playing as humans yesterday, especially with the faster firing weapons and I spent the whole time as human trying too work out if I needed too lead targets due too lag or whatever. If I needed too or not is not the point, the point is I think better feedback when you hit/miss is needed. Perhaps just the DINK noise on a hit like quake 3 does, or perhaps more instantly obvious blood splashes from the aliens, some kind of impact effect (lasgun could have a pink/purple/red flare, rifle could have a small explosion, shotgun could flash white just too be pretty etc) that flashes up instantly on a hit could work I think and be less annoying for people who dont want it than DINK DINK DINK. Also the impact effects could help add some feel too the weapons, they felt kind of light and wimpy (in their presumably unfinished state) too me.

edit: too clarify the 'impact' effect would be when you hit a player or buildable, but nothing would change when you hit a wall.

The same applies too the flamethrower, could not tell wether I was hitting anything or not. Some shader on the targets like wolfenstein/enemy territory or a quick impact effect would work for this too. Or a comedy OH SHIT IM BURNING spider squeal would be good.

Stannum

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Instant Hit/Miss feedback for humans.
« Reply #1 on: May 22, 2004, 04:10:08 pm »
You hear a noise when you hit an alien. And you see a green blood splat. Its just really hard to hit the little buggers :)
Blue © 2004 Natural Selection.

Norfenstein

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Instant Hit/Miss feedback for humans.
« Reply #2 on: May 22, 2004, 09:43:38 pm »
I had trouble telling whether I was hitting aliens at first too, but I think you get the hang of it after a while. Assuming your ping isn't trixing you.

Valour 2.0

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Instant Hit/Miss feedback for humans.
« Reply #3 on: May 23, 2004, 05:55:07 pm »
I saw the green blood, but it was more 'oh, I hit the spider a quarter of a second ago then', because you dont notice it until its spread out a bit,  which didnt help aiming at all. More pronounced pain sounds would do the trick, realised that they are the obvious cue some time this morning playing something else.