Author Topic: Watah - new map  (Read 29629 times)

kaziorvb

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Watah - new map
« on: December 03, 2006, 06:34:10 pm »
UPDATE 3:
some fixes applicated - train resynchronisation, some textures

redownload if youve got got version made before 24-Feb-2007 16:27
[16MB]. link is the same

UPDATE 2:
Recompiled with full vis - fps is godly now. Fixed missing textures, models etc. And yes - i use nodraw for water.

IMPORTANT!: Re-download if youve got version made before 23-Feb-2007 20:59.

UPDATE:

Hi, I just released Watah Beta 5.
I hope it is a better release than Beta 4 and the others.
Bumped also Watah Site (Watah) - where you can find whole screen gallery. Or you can use a direct link:
Watah Screens

Anyway, download link:
Watah Beta 5

watah-b5.bsp
/map watah-b5
/callvote map watah-b5

And of course some sample screens:

Water tank:


Human base:


Alien base:


Stone Hall:


Airport:


I also added sounds, location names and some moving stuff.

Hope you'll like it, and waiting for feedback.

kaziorvb
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tuple

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Watah - new map
« Reply #1 on: December 03, 2006, 07:01:50 pm »
this map is up on the }MG{ Beta Server
it is available for voting.
/callvote map watah

http downloads is also available.

Have fun! ;)

Greudin

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Watah - new map
« Reply #2 on: December 03, 2006, 07:28:00 pm »
url=http://tremulous.bricosoft.com][/url]

PwNz!

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Watah - new map
« Reply #3 on: December 03, 2006, 08:39:53 pm »
Yea, this map is cool. Love the water :), suppose thats where you got the "Watah" from.
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poto killer

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« Reply #4 on: December 03, 2006, 08:51:13 pm »
this map is so cool, if only it had  a cool name like 'im to cool for a name' 8)
img]http://wilhelmrahn.googlepages.com/tyrant-for-life.png[/img]

Survivor

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Watah - new map
« Reply #5 on: December 03, 2006, 08:51:28 pm »
Try not to use the same texture for ceiling, walls and floor. Make it less boxy. Human starting base is too cramped. The idea is getting there but the execution is severely lacking. Wouldn't release this under the name beta though.
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Vector_Matt

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« Reply #6 on: December 04, 2006, 01:31:32 pm »
About 1/2 of those pics where really dark. Mabey you could ad another light or two to the human base and random hallways.

stalefries

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Watah - new map
« Reply #7 on: December 04, 2006, 10:52:27 pm »
I really like some of those textures, although I have to agree, don't make walls/roofs/floors the same. Also, in the dirt-textured rooms, try to give the wall some 3d-texture too.

Quote from: "Vector_Matt"
About 1/2 of those pics where really dark. Mabey you could ad another light or two to the human base and random hallways.


Oh God, NO!! Leave it dark! If someone wants it brighter, they can mess with their own gamma.
color=green]:[/color]nac:stalefries
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holyknight

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« Reply #8 on: December 04, 2006, 11:36:59 pm »
Darkness = more intense = pure awesomeness XD
didn't really test the map yet (can't busy) but I'll try when I have time

kaziorvb

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Watah - new map
« Reply #9 on: December 09, 2006, 09:41:59 pm »
Hi again,

I'm comin with an update.

I've just released fourth beta of Watah (I decided to skip beta 3 release).

It can be downloaded directly from here:
http://www.wroclaw.mm.pl/~kaziorvb/watah/map-watah-b4.pk3

BSP name:
watah-b4.bsp

Loading:
/map watah-b4

Callvoting:
/callvote map watah-b4

Here are few screenshots:

The new water tank


New human base (dark here but lighter in tremulous):



New alien base



And some other shots:






























I know - they look "a little bit" dark, but in trem (ofc depends on brightness that has been set) those places are lighter, and IMO playable.

For a complete gallery follow link below:

http://[img]http://www.wroclaw.mm.pl/~kaziorvb/watahsite/shots/b4/

I'm waiting for your opinions and feedback.

Hope you'll like it ;)
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Taiyo.uk

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Watah - new map
« Reply #10 on: December 09, 2006, 10:12:58 pm »

kaziorvb

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Watah - new map
« Reply #11 on: December 09, 2006, 11:13:00 pm »
Yeah,

I had a lot of server problems - but finally I fixed them.
I also did some optimalisations so the map's weight is much lower.

Grab it now! :P:
http://www.wroclaw.mm.pl/~kaziorvb/map-watah-b4.pk3

It also had a bug with BSP name. Now everything's ok.
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kaziorvb

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Watah - new map
« Reply #12 on: December 09, 2006, 11:36:58 pm »
lol... im startin to REALLY HATE MY ISP...

firstly - lags ... ive got lags all the time - regular lags (ping 999 for 20 seconds and then about 5 minutes of normal ping). omfg....

secondly - i did over 10 tries to upload a workin pk3 of watah beta 4... and now, while i was goin to bed - i tried the last one (bytes amount was ok etc) - lol... it doesnt work... fails while loading - wrong BSP version O_o........ omfg...

i cant stand it anymore... for now - no workin pk3... ill fix it tomorrow (or lol today! its half past midnight here...).

ok im sorry for those problems... watah b4 will be up tomorrow (today...)

good night...
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krom

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« Reply #13 on: December 10, 2006, 12:13:04 am »
That's V!!!!!
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techhead

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« Reply #14 on: December 10, 2006, 05:10:23 am »
Wow, I thought the bases were a little too close, and my prayers have been answered!!!!
Well done!!!!
Make a single acid tank, for the idiots to fall in.
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holyknight

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Watah - new map
« Reply #15 on: December 10, 2006, 07:03:54 am »

kaziorvb

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Watah - new map
« Reply #16 on: December 10, 2006, 10:53:38 am »
Holyknight:

Quote from: "kaziorvb"
for now - no workin pk3... ill fix it tomorrow (or lol today! its half past midnight here...).


im tryin to fix it atm...[/quote]
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kaziorvb

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Watah - new map
« Reply #17 on: December 10, 2006, 11:16:59 am »
ok,

finally.. i uploaded working pk3, here comes the link:
http://www.wroclaw.mm.pl/~kaziorvb/watah/map-watah-b4.pk3

i downloaded it and tested so think its workin one. but if its not - report errors.

have fun!
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kaziorvb

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Watah - new map
« Reply #18 on: December 10, 2006, 12:31:14 pm »
fixed size of screenshots (640x480 atm)
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kaziorvb

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Watah - new map
« Reply #19 on: December 14, 2006, 06:47:06 pm »
hi,

ive just made a small site of watah - http://www.watah.dl.am

i will post there every bigger change and ofc the releases.

here on trem forum i will only post that its out + link but all the info will be on watah site.

note: flash player 8 (or newer) is needed to run this site

hope youll like it
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holyknight

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Watah - new map
« Reply #20 on: December 14, 2006, 11:24:06 pm »
I tried it and I must say it is really good :)
the water effect was just... awesome...
but gameplay won't be that good I believe... humans could rush right from the beginning.

kaziorvb

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Watah - new map
« Reply #21 on: December 15, 2006, 02:11:06 pm »
holyknight:

rush right? what do you mean? i think you meant gameplay in beta2 (where alien base was extremely near to humans' - now its kinda far away) - but maybe im wrong.

im workin on b5 - now im makin it a lot more detailed. actually i decided to start it from 0 - so im re-makin it and addin new improvements. atm i made the human base (2 rooms connected with water corridor -- now tyrant will fit there) and those 2 symetric halls above it. i added some pipes, corrected water light issue and ofc detailed walls etc. i will publish some shots today or tomorrow

but really tell me - have you tested watah b2 or b4?
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holyknight

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Watah - new map
« Reply #22 on: December 15, 2006, 11:24:23 pm »
I...dont...know...
I have both b2 and  b4... but maybe probably b2...
oh well, at least the water effect is freaking awesome :)

kaziorvb

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Watah - new map
« Reply #23 on: December 27, 2006, 11:00:59 pm »
as you know (i think) im workin on watah beta 5

im quite far away from the release, but i prepared some shots from preview 2 of it.

example shot:



for full gallery:

http://www.wtsh.xt.pl/b5-preview2/

but lol, now theyre too bright O_o... in game those places look fine (imo), and dont expect those places will look the same in final b5 - im changin some of them.

notice that i began makin it from 0 - theyre fresh (and no hollow, substract and other crap - thx mappers xD)
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Survivor

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Watah - new map
« Reply #24 on: December 27, 2006, 11:04:23 pm »
You're on the right path kazior! Although you still have some akward texturing habits. But we'll see in the beta :)
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kaziorvb

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Watah - new map
« Reply #25 on: December 31, 2006, 01:47:41 pm »
some new shots - watah beta5 preview3

http://www.wtsh.xt.pl/b5-preview3/

example screen:



btw, Surv, could you tell me which places iyo lack with the quality of texturing?
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n00b pl0x

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« Reply #26 on: December 31, 2006, 07:22:48 pm »
Are you working on a few rooms that are circular? Everything I've seen so far is rectangular except for that giant column of light, and the little lights on the ceiling. I like the idea of having a map with a lot of water, but this one still needs a few more betas :)
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Survivor

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Watah - new map
« Reply #27 on: December 31, 2006, 09:00:30 pm »
Post up a link to the latest beta so i can make an accurate assesment. I know that texturing is a bitch and i myself leave it out till last. :)
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kaziorvb

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Watah - new map
« Reply #28 on: January 01, 2007, 10:45:20 am »
pl0x: nope, not only rectangular roomsa and object , dont worry ;p

surv: i dont release previews - only shots for now
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Survivor

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Watah - new map
« Reply #29 on: January 01, 2007, 11:51:28 am »
Basic rule, never ever release previews. The only way to accurately judge a map is by playing it. Screens tell us barely anything. So we'll wait till you release the next one.
I’m busy. I’ll ignore you later.