Author Topic: An idea for a mod  (Read 5206 times)

benmachine

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An idea for a mod
« on: December 09, 2006, 11:24:28 pm »
OK, this is going to sound a little crazy at first, but I reckon it could be a fun idea if we managed to balance it somehow.
How about a game mode which bypassed the check for a nearby powered armoury? With binds properly set up, you could swap weapons and upgrades wherever you were, allowing for a much faster, less subtle, and possibly more amusing (probably not more fun) game. Obvious considerations that come to mind:
The painsaw would be horribly overpowered given that it can be swapped out for combat and back for base killing
Grenades would have to be altered to prevent dropping and rebuying instantly (expensive but could flatten a base in seconds)
Aliens would need some compensation - I thought perhaps we could circumvent the human-nearby checks? Not as much of an advantage, maybe, but sure to be interesting nevertheless.
How would ammo be restocked? How would it be transferred from weapon to weapon? I think a percent-spent arrangement would do, rounded down, but refills would have to be either a) bought at a base or b) given a significantly-hampering cost, but the latter sucks on new people, so I suggest bumping the armoury BP cost down to about 4 and using it purely for ammo refills.

Yeah, I know, your first thought is going to be "this sounds horrible", but I reckon it could be fun. Think about it.
At least this could be a good idea for cheat mode. In that case, it'd also be fun to evade the check that you have a ckit before you can build things.
Speaking of which, having just found that /give not only works with funds but also with health (although curiously /give health doesn't accept a number, it just fills you up), can anyone tell me if there are any other arguments it takes? I know this is not the place to ask but I didn't think it was worth a thread. I ask because a cheat for infinite ammo and for swapping without armoury would make you base-independent - very handy.
benmachine

kozak6

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An idea for a mod
« Reply #1 on: December 09, 2006, 11:47:46 pm »
Why do these threads, when they even suggest anything for aliens at all, always involve megabuffing the humans, while flipping the aliens a mere peanut?

ms1max

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An idea for a mod
« Reply #2 on: December 10, 2006, 12:50:26 am »
Code: [Select]

PostPosted: Sat Dec 09, 2006 11:47 pm    Post subject:
Why do these threads, when they even suggest anything for aliens at all, always involve megabuffing the humans, while flipping the aliens a mere peanut?


give aliens a utralisk from SC and hydras

benmachine

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An idea for a mod
« Reply #3 on: December 10, 2006, 01:11:19 am »
Quote from: "kozak6"
Why do these threads, when they even suggest anything for aliens at all, always involve megabuffing the humans, while flipping the aliens a mere peanut?

Because I can't think of such a major upgrade for aliens? If you have any ideas, I'd be very happy to hear them. The truth is, I have no idea exactly what this (and removing the range check for aliens) would do for the game so it's next to impossible to work out how you can balance it.
benmachine

David

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An idea for a mod
« Reply #4 on: December 10, 2006, 01:30:49 am »
Let the aliens de-evolve, and get there evo's back when they do.
Also, say hummies cant change weapon when near the aliens, Like aliens cant at present.
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Mispeled

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An idea for a mod
« Reply #5 on: December 12, 2006, 02:37:30 am »
Aliens should get wall-walking Tyrants

Voidling

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An idea for a mod
« Reply #6 on: December 12, 2006, 06:13:57 pm »
Aliens should get customizable classes.
Tyrant claws for six evos! Basilisk grab for three! Dretch bite for.. free? :D

techhead

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An idea for a mod
« Reply #7 on: December 12, 2006, 07:01:00 pm »
So a custom built tyrant costs more than a normal one?
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0z

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An idea for a mod
« Reply #8 on: December 12, 2006, 08:05:43 pm »
Quote from: "Voidling"
Aliens should get customizable classes.
Tyrant claws for six evos! Basilisk grab for three! Dretch bite for.. free? :D


Dretch with tyrant choppers? That'd pwn!
img]http://koti.mbnet.fi/probli/0z.PNG[/img]

rasz_pl

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An idea for a mod
« Reply #9 on: December 12, 2006, 08:52:55 pm »
Quote from: "Voidling"
Aliens should get customizable classes.
Tyrant claws for six evos! Basilisk grab for three! Dretch bite for.. free? :D


Spore :)
That sure would be interesting, maybe :
+1 evo slower but more damage
+1 evo slower but more HP
+1 evo faster but less HP
+1 evo faster but less damage
+1 evo less damage but more HP
+1 evo more damage but less HP

We sure dont want to make uber aliens, but little customization wouldnt hurt. After all aliens are animals, and animals come in different forms and shapes :), marines on the other hand are made in china from rubber just like G.I. Joes :P

Neo

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An idea for a mod
« Reply #10 on: December 12, 2006, 09:02:09 pm »
You'd need something silly like a goon with dretch legs and a granger behind.

Or an option to set the config to 'random based on evos' for suprises.

rasz_pl

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An idea for a mod
« Reply #11 on: December 12, 2006, 09:14:22 pm »
Quote from: "Neo"
You'd need something silly like a goon with dretch legs and a granger behind.

Or an option to set the config to 'random based on evos' for suprises.


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