I don't know about you guys but at the moment, I believe all of the game's content is A+ and needs no changing. However every time I play as humans I get a slight feeling that the game could include a few more features for this side. I apologise but I have not really thought any ideas for aliens, so if my ideas at this stage are just concepts, for their implementation would unbalance the game.
I would aprieciate constructive feedback if you please. None of these idea are perfect, and I need your help with this.
New Human Items:
Signal Beacon/Flare Cost: 50c Available: S1
Description:
A small signal thrown like a grenade, it places a marker similar to the Alien radar on the Human HUD except that it shows the name of the player who threw it and does not require a helmet to show up. It acts as a way point for various tasks (showing the location of the alien base for teamates, base move location, rally point ect) but dissapears after 2 minutes. During this time, it is not effected by any form of attack or movement and just simply sticks to the ground were it was thrown.
Reason why I thought of this:
I am tired of hearing players inform the team of a base move/location of aliens base without them showing the rest of the team were it actually is. New players usually run off in all directions and get slaughtered, whilst regulars are completely clueless and rant about how the player moved the base/refused to tell them where the aliens base is. A simple and cheap solution.
Hand Welder Cost: 0c (or something about 50c, no more) Avaliable: S1
Description:
A small hand held wielder that can be used for sealing doors (taking 8 seconds of no movement and wielding the Welder, closes the door and instantly removes the auto open), replacing the blaster as a sidearm. The door is sealed and does not automatically open, it requires a certain degree of force to break the seal. Dretches cannot damage the door, and other Aliens (as well as unlucky humans that get sealed out/in) can attack and destroy it (it will have about 400-700hp, no armor reduction). However Grangers can break the seal by using a solvent, also requiring 8 seconds of no movement or other actions. Once a door seal is broken, it cannot be rewelded. At a pinch it can also be used as a melee weapon, dealing 25 damage a second, constant damage.
Reason why I thought of this:
Human bases get rushed really early if people begin building and removing the turrets in place. In some levels such as Transit, Humans have no breathing space whatsoever. Sealing the doors and preventing dretch spams should cure this lethal problem with humans. There's probably more reasons, but I just thought it would be cool to also replace the blaster with something that can actually kill dretches and still be useful.
Las Cannon/Lance Cannon(or some other Sci Fi fluffy name) Cost: 600c Available: S3
Description:
A heavy weapon that shoots lances of energy that instantly hit the target, dealing a large amount damage (100 or 75 damage for each hit) for 3 successive blasts (semi automatic, you shoot as fast as you can click your mouse, slight kickback) before a reload of 6 secs is required. 4 clips are held (5 with battery pack, no extra on hand ammo, would make game unbalanced been able to kill a tyrant with 1 clip). Can use x for Zoom aka Mass Driver.
Reason why I thought of this:
I think the end game weapons for humans need more variety. Usually, humans end up using either the Lucifer Cannon or the Chaingun (yes, I know some people would use other weapons, but that doesn't matter) and neither of them is good at striking opponents at longer range. Dragoons can very easily excape from a lucifer cannon and a chaingun is near useless at over 40m range. Plus, it should stop noobs from shooting themselves in the feet with the lucifer cannon and give them an easier weapon to use.