Author Topic: Some interesting ideas for Humans  (Read 20063 times)

techhead

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Some interesting ideas for Humans
« Reply #30 on: December 12, 2006, 07:23:48 pm »
Sorry. If it sounds useless, then increase the rounds per second, or damage per round. Also the bettery size could probably be bigger.

60 rounds per second?
2000 ammo capacity?

Does that sound better?
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Stof

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Some interesting ideas for Humans
« Reply #31 on: December 12, 2006, 07:40:22 pm »
From a technical point of view, I'm not sure the server will handle such rapid fire weapon, just increase the damage per shot instead.

From a gameplay point of view, what is the role for that weapon ? For me it feels like a weak lasgun with a zoom or a weak MD without reload. Zoom is largely useless with a weapon of such rapid fire and weak damage per hit, unless used against buildings. And then, the weak DPS makes the weapon useless against buildings either. You'll likely be dead before you have the time to kill an egg at that rate :/

PS : but I would love a "shaft"-like weapon with a good looking beam type effect :) Just up the damage a little to make it at least as powerful as the lasgun. Or maybe more if you add a visible trail pointing to the user.
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_Equilibrium_

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Some interesting ideas for Humans
« Reply #32 on: December 12, 2006, 10:08:58 pm »
sorry, but what is hitscan?

Mispeled

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Some interesting ideas for Humans
« Reply #33 on: December 12, 2006, 10:32:22 pm »
Quote from: "_Equilibrium_"
sorry, but what is hitscan?

It means the weapon instantly hits when you pull the trigger, no timing is necessary (Rifle and Lasgun I think are hitscan). A particle weapon on the other hand has a finite speed (e.g. Luci, Pulse Rifle).

Neo

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Some interesting ideas for Humans
« Reply #34 on: December 12, 2006, 10:46:19 pm »
Yeah, basically its instant hit. It refers to the method where it checks what is under your crosshair whenever you attack.

_Equilibrium_

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Some interesting ideas for Humans
« Reply #35 on: December 12, 2006, 11:22:17 pm »
thanks for the answers. however, i always have to aim ahead of my target, even when my ping is 25.

Nirvana

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Some interesting ideas for Humans
« Reply #36 on: December 14, 2006, 10:11:42 am »
We have got the ideas now, what will we do with them?
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vcxzet

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Some interesting ideas for Humans
« Reply #37 on: December 14, 2006, 10:43:52 am »
I will read this thread and add the things I found useful to tremx

Door Slammer

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« Reply #38 on: December 14, 2006, 01:55:51 pm »
Beacon For Humans=  Good idea.  How about giving aliens a pheromone spray that uses x amount of hp...


Door Welder= NO!  Holy camping team batman!


Super Mass Driver Cannon= NO!  All your tyrants are belong to me (and everything else for that matter)!

Dieselfame3

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Some interesting ideas for Humans
« Reply #39 on: January 02, 2007, 06:10:41 am »
the hand welder should be a primary weapon that way you cant tote a luci and a welder and seal youself off from alien attack while ur medipack brings u back to 100hp, it should either be a primary (as in its the only weapon u can hold other than a nade and pistol) or be a part of the construction tool  

the position markers sound cool
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ShadowNinjaDudeMan

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Some interesting ideas for Humans
« Reply #40 on: January 20, 2007, 08:13:02 am »
PPl, howze about, instead of the BATTLE GRANGER reminiscent projectile, that annoys some players, we give grangers...

PEPPER GUM SPRAY!

It would look like the adv basilisks disorientating gas, only it would hold a human down, like a trapper, for 6 sec or so, while blinding them for like 3 sec.

My reasons for suggesting this are that its not easy to escape a human as a granger, and the projectile promotes BATTLE GRANGERS!, totally against the idea of builders. Instead, grangers should avoid conflict, and prefer running away to attackin bases.

So, howze about it?
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NiTRoX

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Some interesting ideas for Humans
« Reply #41 on: January 20, 2007, 09:08:04 am »
All V. Good ideas.
   but
Easier said then done. What if the developers don't have time to do all these?Or simply don't want to ruin the game by including al lthese features.


I understand these are suggestions but try to be a bit more realistic.

Plague Bringer

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Some interesting ideas for Humans
« Reply #42 on: January 21, 2007, 11:04:44 pm »
for a mod, i think the door welder would be a very good addition, yes, it does say "Let's camp fo' cash!" but, in SD, it could be critical to humans standing a chance against the aliens (ex.) tremor - humans seal the door and only need to worry about the boxroom entrance for the time being (ex.) niveus - humans move into the four door room and are able to seal the doors to stop dragoons from coming and eating them before they get a turret up
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Mispeled

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Some interesting ideas for Humans
« Reply #43 on: January 22, 2007, 02:17:46 am »
Quote from: "Plague Bringer"
for a mod, i think the door welder would be a very good addition, yes, it does say "Let's camp fo' cash!" but, in SD, it could be critical to humans standing a chance against the aliens (ex.) tremor - humans seal the door and only need to worry about the boxroom entrance for the time being (ex.) niveus - humans move into the four door room and are able to seal the doors to stop dragoons from coming and eating them before they get a turret up

Perhaps it would be more suited to be an S3-only ability, to prevent humans using it as a camping tool.

Plague Bringer

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Some interesting ideas for Humans
« Reply #44 on: January 22, 2007, 10:21:16 pm »
Quote from: "Mispeled"
Quote from: "Plague Bringer"
for a mod, i think the door welder would be a very good addition, yes, it does say "Let's camp fo' cash!" but, in SD, it could be critical to humans standing a chance against the aliens (ex.) tremor - humans seal the door and only need to worry about the boxroom entrance for the time being (ex.) niveus - humans move into the four door room and are able to seal the doors to stop dragoons from coming and eating them before they get a turret up

Perhaps it would be more suited to be an S3-only ability, to prevent humans using it as a camping tool.


or, a very weak S1 version, medium S2, and strong (maybe holding out for 3-5 tyrant charges or more and 6-10 adv goon pounces, or ALOT of bites) S3 version. I simply must insist that there be a S1 version because most default human bases suck balls and a tool like this will let them do an early base move and stand a chance against aliens on some maps, also, a long cooldown time after welding a door will prevent against camping, unless every1 goes builder and starts to weld-spam, also, thsi would prove to be a useful alternative to the blaster vs dretches, with 25 damage per second it's be like a mini psaw and take out dretches in one shot instead of that crappy blaster (btw, someone make that damn thing shoot bullets or make it stronger with a faster projectile, please!)
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M&m&M

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Some interesting ideas for Humans
« Reply #45 on: January 31, 2007, 12:14:16 am »
I like Nirvana's handwelder & beacon ideas.   More late weapons would be nice too, or upgrades to the older weapons.

More equipment that brings out the aliens vs. marines theme is a must-have.
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The Reverend

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Some interesting ideas for Humans
« Reply #46 on: February 03, 2007, 03:30:19 am »
The Beacon Idea is a great one.  If it could be set up so that it would send a signal to your team NEW BASE HERE or ENEMY BASE HERE.  Something simple like that say every 30 seconds for 2 minutes or something like that and say no more than 2 to 3 beacons for your team active at a time to prevent spamming of beacons.

The weilder/sealing of doors is an interesting idea but I think that if you do that the seal should be destroyable.  Any class or weapon should be able to bust through the door you shouldn't need a granger or welder to get past the door.

Another suggestion that I do like is one Voidling made of a Radiation gun.  Something that would halt the instant healing of the alien team problem is that something like that would horribly imbalance the game but it could be something interesting for a mod.

The best thing to come out of this thread is the Beacon idea.  It should be implemented as soon as possible.  It would I hope greatly improve team communication.  And yes yes I know people will say what do you need beacons for we have binds of which I have and do use.  For public games beacons would be easiest and best.  Also as an avid user of teamspeak when I play with or against my clanmates better communication always leads to better matches.

AKAnotu

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Some interesting ideas for Humans
« Reply #47 on: February 04, 2007, 03:17:44 am »
Quote from: "The Reverend"
The Beacon Idea is a great one.  If it could be set up so that it would send a signal to your team NEW BASE HERE or ENEMY BASE HERE.  Something simple like that say every 30 seconds for 2 minutes or something .

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Shadowgandor

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Some interesting ideas for Humans
« Reply #48 on: February 12, 2007, 03:31:42 pm »
I love the welding thing, nothing beats a good o'll growling behind a closed door. No seriously, this would add a lot to the game, though it could become overpowered/spammed the moment it is possible. Maybe make it cost like 10 BP's to weld a door.

Be alive little dead topic  :evil:  :P

Plague Bringer

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Some interesting ideas for Humans
« Reply #49 on: February 12, 2007, 10:02:32 pm »
yeah...as long as you get the BP back when the seal breaks..actually....i object to that idea...do you know how many griefers would cost you another turret (or six) by weld spamming?
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Henners

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Some interesting ideas for Humans
« Reply #50 on: February 13, 2007, 02:42:59 am »
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