ok, WTF are you talking about? speak up or STFU.
rasz your Trem patches kick ass and I don't want a flame war developing here. We have two different radars and we each prefer our own (duh). I doubt either of our new radars will be used in a new Tremulous version anyway. Timbo will ultimately decide, its his baby and if he wants an ugly radar so be it.
erm, why do you answer to the question that was directed towards TROLL?
and for the hundreds time, my radar is a patch on your patch
so its your patch .. but mine 
Oops, I mustve quoted the wrong block of text or something.
Speaking of rasz patches: your deaths counter! It doesn't work! ... so I fixed it and put it in Balance. Test your patches with more than one player in the game.

Here is the correct segment of cg_servercmds.c:52:
cg.scores[ i ].client = atoi( CG_Argv( i * 7 + 4 ) );
cg.scores[ i ].score = atoi( CG_Argv( i * 7 + 5 ) );
cg.scores[ i ].ping = atoi( CG_Argv( i * 7 + 6 ) );
cg.scores[ i ].time = atoi( CG_Argv( i * 7 + 7 ) );
cg.scores[ i ].weapon = atoi( CG_Argv( i * 7 + 8 ) );
cg.scores[ i ].upgrade = atoi( CG_Argv( i * 7 + 9 ) );
cg.scores[ i ].death = atoi( CG_Argv( i * 7 + 10 ) );
P.S.
I love you PIE!