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!layout command, a server-side modification (version 4)

Started by Risujin, December 16, 2006, 04:46:25 AM

Pol

This isn't MS-WORD.

And, look at /layouts/map/layout.dat for the info you're seeking.

Paradox

I was reading bugzilla, and it mentioned all the layout stuff, the added cvar, and the maprotation string. Are these functional in your last qvm risujin?

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vcxzet

Quote from: ParadoxI was reading bugzilla, and it mentioned all the layout stuff, the added cvar, and the maprotation string. Are these functional in your last qvm risujin?
he is still using his own !layout
those are only functional in TJW's version of layout

Paradox

Will they ever be in his qvm? And if i want to have a default layout for a map, what do i call it?

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vcxzet

Quote from: ParadoxWill they ever be in his qvm? And if i want to have a default layout for a map, what do i call it?
if you forgot saving default layout
1) backup layouts
2) delete layouts
3) save default layout
4) restore layouts

either avenger or risujin should do a version that use the latest svn
in tjw's layout you dont need to save default layout There is a BUILTIN flag for loading default layout

Undeference

Quote from: vcxzeteither avenger or risujin should do a version that use the latest svn
in tjw's layout you dont need to save default layout There is a BUILTIN flag for loading default layout
My 879 qvm has "most of the compatible changes to revisions 880-894", including revisions 886 (layouts) and 891 (*BUILTIN*).
Need help? Ask intelligently. Please share solutions you find.

Quote from: tuple on February 15, 2008, 11:54:10 PMThats what we need, helpful players, not more powerful admins.

Paradox

Whats sad is now in the latest version, all the functionality of being able to repair after deconners is gone, as layout can only be used during devmap.

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vcxzet

Quote from: ParadoxWhats sad is now in the latest version, all the functionality of being able to repair after deconners is gone, as layout can only be used during devmap.
dont worry risujin will fix it
he will make !undo command :P

Risujin

!undo svn886

Why do I have to fix everything? :evil:

Rawr

I hate to bump this but...here goes nothing..
Is there a list somewhere of all the buildable codes? If not, someone wanna make one :D

f0rqu3

Quote from: RawrI hate to bump this but...here goes nothing..
Is there a list somewhere of all the buildable codes? If not, someone wanna make one :D
wth are you editing the file by hand?
anyway tjw's version uses numbers
typedef enum
{
 BA_NONE,

 BA_A_SPAWN=1,
 BA_A_OVERMIND=2,

 BA_A_BARRICADE=3,
 BA_A_ACIDTUBE=4,
 BA_A_TRAPPER=5,
 BA_A_BOOSTER=6,
 BA_A_HIVE=7,

 BA_A_HOVEL=8,

 BA_H_SPAWN=9,

 BA_H_MGTURRET=10,
 BA_H_TESLAGEN=11,

 BA_H_ARMOURY=12,
 BA_H_DCC=13,
 BA_H_MEDISTAT=14,

 BA_H_REACTOR=15,
 BA_H_REPEATER=16,
 BA_H_BATTLESTATION=17,

 BA_NUM_BUILDABLES
} buildable_t;

techhead

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Risujin

Quote from: f0rqu3anyway tjw's version uses numbers
Which of course needlessly makes layouts incompatible across mods!  :evil:

I guess it is an easy patch to make it accept either, perhaps I will submit this.