situation :
you have tremded and backported mod (ie a mod you can create non dedicated server with stock 1.1.0 client binary)
you have
/tremulous/base
/tremulous/blahmod/vms_blahmod.pk3
contents of vms_blahmod.pk3 :
vm/ui.qvm (1.1.0 compliant)
vm/cgame.qvm (1.1.0 compliant)
vm/game.qvm (1.1.0 compliant)
problem:
since tremded needs a svn game.qvm it will give an error:
ERROR: G_ParseSpawnVars: found when expecting {
using the game.qvm provided by tjw is not a solution since it is normal tremulous
solution1:
you need a game.qvm compiled directly from svn mod
(ie you compile your mod w/o backporting to get a svn game.qvm
and you apply backporting patch compile again to get cgame.qvm and ui.qvm)
then you have a new
/tremulous/blahmod/vms_blahmod.pk3
contents of vms_blahmod.pk3 :
vm/ui.qvm (1.1.0 compliant)
vm/cgame.qvm (1.1.0 compliant)
vm/game.qvm (svn)
drawback:
ppl wont be able to create non-dedicated servers using this pk3
(this is not important for your server since it is dedicated)
solution2:
just use tremulous rather than tremded
now you can use the backported /tremulous/blahmod/vms_blahmod.pk3
drawback:
you may need some libraries that are not present on the server
(libSDL ...)