Author Topic: Setting r_stereo 1 cuases opengl to crash.  (Read 2737 times)

Vector_Matt

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Setting r_stereo 1 cuases opengl to crash.
« on: December 20, 2006, 07:31:41 pm »
I was browsing through my autoexec.cfg and saw this line:
seta r_stereo "0"
I thought to myself, stereo sound would be nice. So i changed the line to:
seta r_stereo "1"
Then when I ran trem I got the couldn't load opengl subsystem thing. When I changed that line back to:
seta r_stereo "0"
Trem worked fine.

I do have the latest drivers. Anyone know why that line would cause trem to crash?

Fluxflashor

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Setting r_stereo 1 cuases opengl to crash.
« Reply #1 on: December 20, 2006, 08:26:02 pm »
Because it's an in-proper setting... It might not even have anything to do with the sound.

Vector_Matt

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Setting r_stereo 1 cuases opengl to crash.
« Reply #2 on: December 20, 2006, 09:14:48 pm »
Quote from: "DoDFlux"
It might not even have anything to do with the sound.
Your right. I just did some searching, and it is actualy from the quake 3 engine for stereo visual (like 3d movies).

vcxzet

  • Guest
Setting r_stereo 1 cuases opengl to crash.
« Reply #3 on: December 22, 2006, 07:31:05 pm »
r_blah --> blah is a renderer setting
cg_blah --> blah is a client game setting
g_blah --> blah is a game(server) setting
cl_blah --> blah is a client setting
sv_blah --> blah is a server setting
.
.
.