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map-transit-patch01.pk3
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Topic: map-transit-patch01.pk3 (Read 3939 times)
Timbo
Administrator
Posts: 447
Turrets: +155/-161
map-transit-patch01.pk3
«
on:
June 19, 2004, 06:00:37 pm »
Delete it! Some shaders used in this new patch conflict with those in Jherax's map...
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Stannum
Posts: 336
Turrets: +108/-321
map-transit-patch01.pk3
«
Reply #1 on:
June 22, 2004, 05:29:45 pm »
Yeah, Jhrx found out that he gve me wrong blood shaders.
>:|
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Blue © 2004 Natural Selection.
Godmil
Posts: 115
Turrets: +2/-0
map-transit-patch01.pk3
«
Reply #2 on:
June 23, 2004, 04:23:54 pm »
I cant wait until we're ready to release trem and all the shaders can be put in one pk3... then I can get rid of the old plant shader that is fuxing up tremor
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OverFlow
Posts: 386
Turrets: +44/-1
map-transit-patch01.pk3
«
Reply #3 on:
June 23, 2004, 09:27:12 pm »
you could just change the paths for the plant models that you're using
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map-transit-patch01.pk3