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Maps that died.

Started by techhead, December 24, 2006, 02:25:43 PM

techhead

There are some fun maps that seem to have died.
The creator started work, then apparently loss interest or something happened that they stopped making the map.
Including Pulse, Thermal, Gamma Core, and others.
The funniest part is, people still play these beta maps, which means that they weren't failures at all.
Anyone know what happened to them?
I'm playing Tremulous on a Mac!
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Techhead||TH
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Survivor

Soubok is busy with java atm, but he still plans on finishing Pulse. Thermal is still under construction as far as i know. The other maps' fates i don't know much about
I'm busy. I'll ignore you later.


techhead

Bump.
Has anyone heard from the creator of thermal?
It has a couple things that need fixing, but it is an awesome map to play in.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
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cp blast

Quote from: techheadBump.
Has anyone heard from the creator of thermal?
It has a couple things that need fixing, but it is an awesome map to play in.
i agree.
I'm a Mexican who likes eating tacos and nachos. Are you?

Dersaidin

Making maps takes a lot more effort than people bargain for.

Not just actually producing the pk3, but getting people to play it as well.

vcxzet

oh god if they put the .map in the pk3 Maps would be maintainable

Survivor

Quote from: vcxzetoh god if they put the .map in the pk3 Maps would be maintainable

Do you know how many people can fuck maps up just by looking at them? Besides keeping the versions apart.
I'm busy. I'll ignore you later.

gareth

Quote from: Survivor
Quote from: vcxzetoh god if they put the .map in the pk3 Maps would be maintainable

Do you know how many people can fuck maps up just by looking at them? Besides keeping the versions apart.

Do you know how often you can take anything said by vcxzet seriously.?

vcxzet

mighty mappers with unfinished maps!
they will finish it someday .... really

Survivor

Quote from: gareth
Quote from: Survivor
Quote from: vcxzetoh god if they put the .map in the pk3 Maps would be maintainable

Do you know how many people can fuck maps up just by looking at them? Besides keeping the versions apart.

Do you know how often you can take anything said by vcxzet seriously.?

10%, i'm just bored with the fact that there hasn't been a real discussion on these forums for ages.
I'm busy. I'll ignore you later.

Odin

vcxzet: decompile the .bsp files with q3map2.

Dersaidin

.map in the pk3 would end horribly, with many different versions under the same filename.

vcxzet

so mappers
1) have no time to finish their maps

ok no problem But say you wont finish it.

2) they dont want to release .map file

this is also fine that is your map. but just dont give me stupid reasons like version - filename collision. Just say you wont

Quote.map in the pk3 would end horribly, with many different versions under the same filename.
I wonder how they cant rename the filename. It is easy

Quotevcxzet: decompile the .bsp files with q3map2.
result is sometimes not perfect

Quote10%, i'm just bored with the fact that there hasn't been a real discussion on these forums for ages.
try not to give useless reasons

QuoteDo you know how many people can fuck maps up just by looking at them? Besides keeping the versions apart.
huh How can a mapper can fuck a map file by looking at it
and you will put the blah.map to map-blah-ver.pk3
can you rename and put blah-ver.map in it?
you release pk3 files that frequent?
AFAIK you dont you didnt

Survivor

Ah, it seems i am not worthy of having any opinion or say against the mighty vxczet. Do as you please and ignore me.

Edit: since i broke my rule of not being 100% assaholic I'll explain.

As you know do know the basics of mapping you know several facts.
- compile switches. Many mappers use custom compile options to make their map look right. As far as i know only soubok has ever released the switches he used and that was for pulse. Not even the official ones have done that.
- many people who have a total non understanding of the strategy intended in maps will just add big corridors/rooms, annihilate the optimization present, don't see what the mapper wanted to do.
- 2 people making changes at a map is hard enough, if several people start doing derivative works i suggest they do it like atsc zone alpha and just work like that instead of fucking up the original mapper's hard work.
-not all sources will be included in the .pk3. When I asked soubok for a look in pulse we ran into several problems which not the least was an editor incompatability since i use 1.2.13 and he uses 1.5.0. Also several source textures were missing from the .pk3 and there were problems with the spawnpoints which to hitherto i have not found a reason for.
I'm busy. I'll ignore you later.

Stof

I find it funny that on that opensource project, people object to editing other's maps whereas it is somewhat a common practice on the closed source UT and UT2kX to do it, most often by creating optimised slimed down versions of good maps for better performance. But not before asking permission from the original author if the map wasn't a standard map.

Now, even though those games have far more popularity than Trem, and far more potential to screw up the other's maps ( anybody can open any map that is on his hard drive easily, and everybody uses the same editor ) it hasn't happened.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Survivor

I just gave some points to look out for. Experienced mappers won't have a lot of trouble with it since they know what to look for but the new mappers who are most likely to edit these maps they think are 'not done' will be able to fuck up greatly.
I'm busy. I'll ignore you later.

Maltagearion

I got swamped with things to do over the past few months and just haven't had time for thermal, but I promise once my schedule clears up I will finish it.

techhead

Malt, it is nice to hear from you, I'm glad that you are still interested in maintaining your map and I hope your life clears up some.
Everyone else, I was suggesting that we contact the creators of the map and find out what their status is, and if they want someone else to carry on the torch.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
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soubok

Hi all, an happy new year.
My map is not dead !
As I said before, I will finish my map "Pulse" later. I am waiting for some bugs to be fixed in tremulous engine ( #2809, #2757 ).
Furthermore, as I said before, I will release any source of my map after having finished it.

Soubok.
 soubok -

Lava Croft

Quote from: Dersaidin.map in the pk3 would end horribly, with many different versions under the same filename.
Funny, did that happen to Tremor and Arachnid2 too? I think it would be nothing more than correct to include the source .map in the pk3.

soubok

Including the source .map in the pk3 only adds weight to the pk3 file.
99% of players do not need .map in the package.
 soubok -

Lava Croft

Quote from: soubokIncluding the source .map in the pk3 only adds weight to the pk3 file.
99% of players do not need .map in the package.
In the case of some maps, it might be smarter to not include the .map file, I can understand that.

chompers

.map files are small and compress exceptionally well.

In the case of UTCS, I've just added over 2mb to the pk3 in duplicated ATCS textures because apparently it is un-PC to share texture resources with the default maps.

Trimming weight from the pk3 is no reason to exclude the map file, 100k for a compressed .map is comparatively minor.

Lava Croft

Quote from: chompersbecause apparently it is un-PC to share texture resources with the default maps.
So that people who might not like ATCS and therefore do not have it installed, can still enjoy UTCS. (sic)

techhead

How do not have ATCS installed?
Then you can't enter the game and make mapvotes against it.
Not to mention the fact that every download of Trem 1.1.0 comes with a free copy of ATCS.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
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n00b pl0x

Quote from: techheadHow do not have ATCS installed?
Then you can't enter the game and make mapvotes against it.
Not to mention the fact that every download of Trem 1.1.0 comes with a free copy of ATCS.

I thought each copy of ATCS was 5$? I bought 3 for 15$ from some guy wearing an "I made Trem" shirt :(
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Lava Croft

Quote from: techheadNot to mention the fact that every download of Trem 1.1.0 comes with a free copy of ATCS.
As usual, you fail to read, and thrive on assumptions. Have you thought about people who might not like ATCS -or any other map-, and therefore do not want it running on their server? Such people would probably remove ATCS from their server, actively breaking maps that are dependant on it. Since we live in the age where harddisk space goes by the gigabyte, I think moaning about 3MB of extra data is just retarded.

beethoven

i want to make some trem maps. is there a program for a mac that i can use to make maps?
.V. Beethoven 4 lyfe!!!11!!!!1

Basilisco

Quote from: beethoveni want to make some trem maps. is there a program for a mac that i can use to make maps?
http://tremulous.net/phpBB2/viewtopic.php?t=2179&;