if they dont have any creds to lose then they dont stand to lose anything by using /kill, and at the same time they cheat you out of a frag..i go hydra in the begging of games (usually) and since humans dont have alot of creds then (usually none to 200-300), they prolly will use /kill, if i risk attacking a group of humans i at least want to get the one frag i deserve, but with /kill i go in, nearly take out a human, not get the frag for it and then get killed by the other human players (thereby giving them creds).. the whole situation puts me and the other aliens at a loss... with the current code all we can do is hope that players are mature enough to play the game the "right" way (im gonna get flammed for this but w.e)..
solutions;
1)implement new code; pro: fixes problem, con: time consumming and stressfull(?) for timbo.
2)make /kill penalty cost more creds; pro: discourages players from using /kill, con: players with enough creds dont have to worry, if /kill is needed for some reason the penalty could cost humans valueablt creds in a time of need
any one else got any ideas?