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UTCS final version

Started by chompers, January 01, 2007, 05:15:23 PM

The Me

Can we please get back to the topic at hand and stfu about trem servers?


Find/replace on a text editor does work and is fairly easy todo. And as I said before,if you are too busy/lazy, why not give the map to me or someone else and have them do it because I am sure that many people would be willing to help so this map can be released.

epsy

can you fucking spam another thread with your useless crap about tremwars admins?
chompers is already quite discouraged about releasing a final version, and I doubt you can help him by trolling here.

go away
Warning: All opinions expressed in my posts are mine and mine alone. Any connection to any group I am affiliated with - be it the ArmagetronAd Developers or any other group, is purely coincidental unless otherwise expressly stated. Don't be a dolt when you read my posts, as they *may* require some brainpower and thinking (also purely coincidental). Any opinion in my posts not expressed by me are purely figments of your imagination and will be dealt with accordingly.
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chompers

Just when you thought it was never going to happen...

http://www.evilbastard.org/slight/map-UTCSfinal.pk3

Before people go rehosting that file elsewhere, if a couple people could grab it and just double check that everything is order, like no missing textures or whatever, that would be great.

The map is prettymuch the same, only changes are:
-The little top room added
-playerclip brushes added near walls in center for the dretches and basis to wallwalk a bit easier.
-lighting settings are probably quite different

To answer a couple questions, no I haven't played trem in ages, but I will check out the new .au servers as soon as I'm not so damn busy.

Also, the .map file is included in this so anyone can mess with it.

Thanks, I guess, to those who kept bugging me about this, otherwise I'd have forgotten all about it. ;)

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Lakitu7

Wow, I must say I never quite thought I'd see this. Awesome :)

Uploaded to mg map repo, mgdev, and puretrem servers.

Knowitall66

#65
I had no texture issues ingame. Also looking at your .map file may I ask, Why did you put patch meshes over the caulked crates?(To get textures 'straight'?) Also why havent you caulked any of the map?


chompers

Quote from: Knowitall66 on December 08, 2008, 11:31:21 PM
I had no texture issues ingame. Also looking at your .map file may I ask, Why did you put patch meshes over the caulked crates?(To get textures 'straight'?) Also why havent you caulked any of the map?
Cool, thanks for that.
Patches are just easier to texture when dealing with odd angles like that, and as for not using caulk... from memory, there is caulk in some hard to see places, but for the most part I didn't need it.

Warp Viper

[TK]Viper says: Points For McTrying Though.
AussieAssault Operator

Odin

I'm porting this map to Nexuiz, for CTF :).




Syntac

I gotta get me some of that.

Odin

I'm not done with the normal/bump/gloss maps yet :).

chompers

That's awesome Odin.

You know, it never occurred to me until just now to convert it to a standard Q3 CTF map...

Odin

I am done with the normal/bump/gloss maps now. It's almost ready. It just needs tweaked weapon/item locations.

Odin


Archangel

Hot damn. Looks nice. Maybe I should redownload Nexiuz..

danmal

Very nice, I'm glad you fixed the wall walking thing. That was my main annoyance with the map before.

ghostisback

I lose 50$ yesterday cause i dont know final version was out xD

BTW really a good work... only 1 little thing.. the new central room floor is too much small and a goon can pounch by under all buildings and hummies :)

Have Fun !!!