Author Topic: Sv_setbrushmodel null  (Read 3791 times)

Inferno

  • Posts: 32
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Sv_setbrushmodel null
« on: January 04, 2007, 03:49:32 pm »
I hate this gtk radiant . I only want to build a lift but i can't load
my map because i get an errormessage :<  

And google tell me i must delete the orginbrush but i have no fucking
orgin brush !

I have deleted  the Lift and the func_buttons but i still get SV_setbrushmodel Null AND I cannot join my map .

 :evil:

Survivor

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Sv_setbrushmodel null
« Reply #1 on: January 04, 2007, 03:57:52 pm »
In the starter tutorial there's a section called Common Start Erros

Which has a link to a list of errors

which third from top is mentioned SV_SetBrushModel: NULL.

Now if you are too lazy to do all this then at least post a coherent statement
I’m busy. I’ll ignore you later.

Inferno

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Sv_setbrushmodel null
« Reply #2 on: January 04, 2007, 06:06:24 pm »
How i can select all func_doors and func_buttons, because
i have 4 func_buttons and 9 func_door in the mapinfos but there
are only 8 func_doors and no func_buttons ?

Vector_Matt

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Sv_setbrushmodel null
« Reply #3 on: January 04, 2007, 06:09:40 pm »
Quote from: "Inferno"
How i can select all func_doors and func_buttons, because
i have 4 func_buttons and 9 func_door in the mapinfos but there
are only 8 func_doors and no func_buttons ?
Open the .map file in a text editor (like notepad) and look for func_door's and func_button's that have no list of points, those are the ones causing the error, remove those entries to fix the problem.

Inferno

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Sv_setbrushmodel null
« Reply #4 on: January 04, 2007, 06:21:30 pm »
wohoo :-)  i solve the problem .


If anybody have the same problem press L
then you see the entitylist. Here you can select
all lights func_groups... whatever. If there is a
entity selected in the list but you cant see him
you can delete it .

kaziorvb

  • Posts: 234
  • Turrets: +19/-43
Sv_setbrushmodel null
« Reply #5 on: January 06, 2007, 04:44:06 pm »
i see there are several reasons of this problem. i got it few times and it was quite annoyin cuz i couldnt solve it using that way. what ive done to recover my map? i just brang entitylist window too, but firstly ive selected whole worldspawn and exported it, and then exported one by one other entities (but those entities had
  • ...) until i got error again. but sometimes u can just export everything that is in the entitylist to another file and the problem would disappear (phantom brush/entity ?).


but i think that when u come the first way u can export worldspawn with lights (not so big  chance that lights are broken entities in your map).

beware of entiting already entitied brush...
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