Author Topic: tremx feedback  (Read 11060 times)

vcxzet

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tremx feedback
« on: January 05, 2007, 05:32:45 pm »
write anything you want about tremx here
I am creating a todo list it will be updated as you give feedback

todo:
give goon barbs back
reskin adv tyrant
make surge make the gun 2x speed not 2x damage
DONE: 10 dmg for lasgun 45 for mdriver 2x speed
stasis should only lock small aliens and lock big ones(goon , tyrant)
DONE: only slows down goon and tyrant
reduce adv dretch hp
DONE: reduced to 40 , pounces less

Risujin

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tremx feedback
« Reply #1 on: January 05, 2007, 05:34:45 pm »
vcxzet you're turning into a spammer, whats wrong with the official TremX thread? :roll:

vcxzet

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tremx feedback
« Reply #2 on: January 05, 2007, 05:37:14 pm »
this is feedback only

n00b pl0x

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tremx feedback
« Reply #3 on: January 06, 2007, 12:09:43 am »
you need human invisibility cloaks like in harry potter, they take ur dot and ur human off the screen so you can sneak to alien base and psaw it to death :D
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

vcxzet

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tremx feedback
« Reply #4 on: January 16, 2007, 01:43:08 am »
:( evolving from dretch to adv granger takes 1 evo
stasis gun has no MOD message

holyknight

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tremx feedback
« Reply #5 on: January 16, 2007, 01:46:26 am »
stasis gun's primary attack should be the normal one and the secondary fire should be the granger spit like of thing.

Xael gun should be changed in some way... no clue how it could be useful... no offense...

for the invisibility cloak device, it should be that the dot is shown, but the figure isn't

or maybe another device where the alien can't see the dot, but the human is visible with naked eye.

vcxzet

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tremx feedback
« Reply #6 on: January 16, 2007, 02:00:35 am »
Quote from: "holyknight"
stasis gun's primary attack should be the normal one and the secondary fire should be the granger spit like of thing.

Xael gun should be changed in some way... no clue how it could be useful... no offense...

for the invisibility cloak device, it should be that the dot is shown, but the figure isn't

or maybe another device where the alien can't see the dot, but the human is visible with naked eye.

stasis fires should be swapped

xael is extremely useful for killing everything
you need to get used to projectiles that does not go straight

humans are too strong right now I think they dont need more stuff
(till I find something useful for aliens)

techhead

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tremx feedback
« Reply #7 on: January 16, 2007, 03:05:13 am »
Did i mention the following?
Fix the new skins, they are ugly.
Barbs and zap are now BOTH useless.
And add a new alien class, perhaps?
I'm playing Tremulous on a Mac!
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whitebear

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tremx feedback
« Reply #8 on: January 16, 2007, 06:17:52 am »
make new granner that leaves many alien swarms on death.

Vector_Matt

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tremx feedback
« Reply #9 on: January 16, 2007, 01:32:55 pm »
I love the adv-basi skin, but there should probably be some way to tell (in first person mode) when exactly you go invisible.

vcxzet

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tremx feedback
« Reply #10 on: January 16, 2007, 01:50:51 pm »
Quote from: "Vector_Matt"
I love the adv-basi skin, but there should probably be some way to tell (in first person mode) when exactly you go invisible.

boosted = invisible
not moving = invisible

Quote from: "techhead"
Did i mention the following?
Fix the new skins, they are ugly.
Barbs and zap are now BOTH useless.
And add a new alien class, perhaps?

yellow mara skin wont change
dretch+ skin is now the same
no more zapping aliens all barb
what can I add ?

IraTenax

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tremx feedback
« Reply #11 on: January 16, 2007, 03:19:21 pm »
Hmm I have a problem with TremX. I delete the old tremx folder, then I extract the contents of tremx_041.zip in the Tremulous folder. I enter some TremX server and at some time, it kicks me out of the server and it shows a mesage: "Can't find weapon 31", "Can't find weapon 30".

holyknight

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tremx feedback
« Reply #12 on: January 16, 2007, 04:39:44 pm »
i have barbs, adv mara shouldn't barb, he should zap. ZAAAAAAPPAA! Adv mara is cooler that way

techhead

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tremx feedback
« Reply #13 on: January 16, 2007, 05:10:45 pm »
Every alien has a distinct playing style.

Dretches hide around corners to strike, emphasise on stealth.
Basilisks grab and hold thier enemies, emphasis on trapping.
Mauraders are whirling dervishes, bouncing around your head, emphasis on maneruverability.
Dragoons are predators, attacking thier prey face-to-face, emphasis on precision.
Tyrants are incredible killing machines, emphasis on power.

Barbs only really fit in with Dragoons, not mara's.
Make the mara zap better in tremx, though, say 5 targets, and less depreciation of damage.
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vcxzet

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tremx feedback
« Reply #14 on: January 18, 2007, 12:47:25 am »
ok gonna give the zap back and barb will be third button
also I will remove basi sound

I wont add team overlay but  I made something like :

whitebear

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tremx feedback
« Reply #15 on: January 18, 2007, 01:41:35 am »
Adv Basi could also disapear from radar when not moving. But boosted would show up even when moving. The reason for this is just that the point of being basilisk is not to be spoted and attacking from behind. dude with radar knows that something is behind corner. maybe the adv basi should be boosted and standing still to disapear from radar? although this gives a problem that boost disapears too fast for this to be any use.

Adv Drech should be on s2 but damage should be normal or larger. s2 helmet would fair the game enough for head bites to be bigger problem. It also could have some difrent skin for it to be easy to indentify so you can be alert when having conflict. Dark Blue sounds good to me ^^

Xael Cannon is simply too massive weapon hitting tyrant with long range 1 hit KO is too much. Not to mention the huge blast radius to kill all dreches in alien base. If it does not kill it sends alien far enough to shoot another shot. Also the cost of current effectiveness is low. Cost should be enough to disable battle suit with it wich gives extreme protection against minor splash damage of Xael. Something this heavy should be more like deployable C4 or something. If you want to make proper mortar style weapon you should consider that player should crough and stay still when charging projectile. This gives time to react.

22grandjob

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tremx feedback
« Reply #16 on: March 02, 2007, 02:23:50 pm »
I really don't like the surge. I think it should double the fire rate but become more innacurate? Its just too easy to kill tyrants by chasing them and shooting them in the back
 :tyrant:
 I know its a long shot but can you remodel some of the basic strucures in base making like . Acid tubes and gun turrets. Since the game is moving on alot it should get a whole new look.

BILE GRANGERS also please it helps the aliens if there is a rush on their own base. The unsuspecting humans will shoot grangers then suffer the consequences.
 :D
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22grandjob

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tremx feedback
« Reply #17 on: March 02, 2007, 02:31:31 pm »
Oh yeh and im very partial to the humans having a view down the barrel of the gun. And a crosshair for the mass driver.
  :>
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