Author Topic: Stuff everyone wants in mods  (Read 40076 times)

techhead

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Stuff everyone wants in mods
« on: January 06, 2007, 09:15:22 pm »
There are some things that everyone wants in a mod.
Some things people have asked for and the modders delivered, such as Alien Grenades.
Here are idea that keep coming up, but haven't been implemented yet:

Humans:
Medics
Active Camouflage
Remote Detonation Charges
Mechs larger than Battlesuits

Aliens:
Flying Aliens
Aliens with trapper spit
Flamethower Aliens
Carrier Aliens

Anyone more have ideas people keep asking for, or comments on stuff I already have?
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holyknight

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« Reply #1 on: January 06, 2007, 10:03:46 pm »
I want a larger map, so those mechs and carrier will actually be useful.
I wish there was a mod like BF or some other "huge" battles. Where the map is huge and stuff ;)

n00b pl0x

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« Reply #2 on: January 06, 2007, 10:05:23 pm »
i want smaller maps so eggspam doesnt win games
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Hydra

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« Reply #3 on: January 06, 2007, 10:40:16 pm »
for a while now ive been switching bewteen games, trem and a game called SliverBack (Savage) another freebe.
its a RTS Mixed FPS, 1 commander but all your battle units are players.
max players can be up to 124 omg and thos games are fun and insane lol.

so just think wat trem would be like with 124 players, huge map.... chaos ... insanity.... i wanna se it lol
img]http://img386.imageshack.us/img386/735/mdcuserbartemplatecylh3.jpg[/img]

Thorn

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Stuff everyone wants in mods
« Reply #4 on: January 07, 2007, 12:53:01 am »
The biggest savage server i saw was 64 players. and it only had about 20 in it

vcxzet

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« Reply #5 on: January 07, 2007, 01:05:43 am »
so hydra lies

n00b pl0x

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« Reply #6 on: January 07, 2007, 03:57:48 am »
o.o which shall prevail, thorn or hydra?
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Baxter

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« Reply #7 on: January 07, 2007, 04:02:03 am »
well MC Artman and Rob/Flux/Fluxflashor and me are making a total conversion of trem with vehicles and big maps and maybe a recourse to collect
Sometimes soon,maybe.]

chompers

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« Reply #8 on: January 07, 2007, 06:43:45 am »
Something everone wants... advanced dretch. Also dretches that dont block tyrants or goons. These sortof got done with biledretch and dretchpunt, but there were lots of other ideas for them. Also, dretches that can wallwalk up a battlesuit.

What i want in adv. dretch - not exactly flying, but wings that let it jump a few times while in mid air. Using stamina like human jumping does, it would run out of flap and fall back to earth after 3 or so hops, and need to sit still to regen stamina. It could have slightly better air control than usual as well.

Jump direction should be up compared to the view, like the way goon pounce is forward compared to the view. You could get a pretty good pounce going, by looking down 45 degrees and hitting jump, jump, jump. Or get out of a tight spot by looking up and jumping a couple times.

On savage, I have seen 64 player servers full, and other servers that werent full, but claimed they could handle more than 64 players. Those big games are crazy though. Savage is best with about 16 people.

vcxzet

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Stuff everyone wants in mods
« Reply #9 on: January 07, 2007, 11:06:54 am »
nothing without wings can jump midair
(against physics laws. tyrant is  also against physics laws; needle foot wth)
plus no organic being explodes
( if it is not full of nitro or acid)
flying aliens would not be cosistent with the rest
(if you havent noticed aliens in trem are inspired from arachnids jumps(pounces walljumps) and wallwalks but that is all)
same for the flame thing

but carrier aliens is a good idea
I also added trapping granger spit

Humans:
Medics = constructor in tremx
Active Camouflage = I need to add
Remote Detonation Charges = I need to add ()
Mechs larger than Battlesuits = I need model + bsuit bbox should be fixed

Aliens:
Aliens with trapper spit = adv granger in tremx
Carrier Aliens = I need to add

vcxzet

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Stuff everyone wants in mods
« Reply #10 on: January 07, 2007, 11:16:41 am »
Quote from: "Baxter"
well MC Artman and Rob/Flux/Fluxflashor and me are making a total conversion of trem with vehicles and big maps and maybe a recourse to collect

good luck to them

techhead

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« Reply #11 on: January 07, 2007, 12:35:06 pm »
The ckit shouldn't heal, make a separate med-kit item.
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Vector_Matt

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« Reply #12 on: January 07, 2007, 01:12:34 pm »
Quote from: "vcxzet"
bsuit bbox should be fixed
Thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you.

Vector_Matt

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« Reply #13 on: January 07, 2007, 01:13:22 pm »
Quote from: "vcxzet"
Mechs larger than Battlesuits = I need model
I will give it a shot.

A_Total_noob

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« Reply #14 on: January 07, 2007, 01:35:01 pm »
I want a new defense for hummies.
Some kind of new turret.]
Adv. Turret perhaps ?
It should cost 20BP though.
lawl, people still play Tremulous ?

Lava Croft

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« Reply #15 on: January 07, 2007, 03:30:11 pm »
Apart from the sticky Granger spit;

Chances of any of these suggestions making it into Tremulous:

Zero.



And we should all be grateful for that.

Risujin

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« Reply #16 on: January 07, 2007, 05:04:13 pm »
First let me say that physics has no meaning in a virtual game. :)

Second...

Quote from: "vcxzet"
nothing without wings can jump midair

You cant jump, but you could boost yourself even without wings. Think of flying squirrels (well they sort of have wings...)
Quote
plus no organic being explodes

No organic being in existance explodes. :D
Think of epoxy glue, two separate harmless compounds in two separate sacks, mixed together become explosive.
Quote
flying aliens would not be cosistent with the rest
(if you havent noticed aliens in trem are inspired from arachnids jumps(pounces walljumps) and wallwalks but that is all)

Actually it seems they are inspired more by insects than spiders and lest we forget, there are flying insects. :)

(Arachnids have eight legs, the aliens only have six!)
http://en.wikipedia.org/wiki/Arachnid

Quote
but carrier aliens is a good idea
I also added trapping granger spit

How would that work (well)? Plus, the trapper shot is probably overpowered... stick with the slowblob.

vcxzet

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« Reply #17 on: January 07, 2007, 05:30:02 pm »
trapper shot locks only for 5 secs and granger should attack in this period
or keep shotting and wait for a stronger alien :P

Vector_Matt

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« Reply #18 on: January 07, 2007, 06:33:45 pm »
How does this look for a mech?

Note: guy in picture is not me.

n00b pl0x

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« Reply #19 on: January 07, 2007, 07:29:44 pm »
I'm the guy on the right.
will sort out my sig, or I will get banned.

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Kuszja

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« Reply #20 on: January 09, 2007, 06:11:50 pm »
I think that we would all like to see [YOUR FAVOURITE TEAM] with pimp weapons and abilities, but you have to remember that you need to keep balance. I think that the human medic s a good idea but the other human ideas are not. Flying aliens are an ok idea but the maps are mostly small or confined. The flying aliens would also have to walk like three-year-olds to compensate for the human's crappy jetpacks.

techhead

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« Reply #21 on: January 09, 2007, 09:16:08 pm »
Of course everything needs balance.

Medics need ammo to heal, as so to preserve the human's base-dependency.
Make the flying alien into a scout unit, with a weak attack to defend itself and take down jet-packs.
Give active camouflage little or no armor protection.
Allow remotely detonated charges to be disarmed by crafty aliens.
Flame-thrower aliens have ammo that is slowly replenished over time.
Carrier aliens would be bulky and not have any natural defenses, intsead relying on their cargo to protect them.
Trapper spit aliens would need another alien to come over and finish the job.
Mechs larger than battlesuits... I'll get back to you on that.
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Somtin

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« Reply #22 on: January 09, 2007, 10:31:48 pm »
how bout vehicles ? I dont think the quake3 engine can stretch that far but it might. :P

vcxzet

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« Reply #23 on: January 09, 2007, 10:41:10 pm »
Quote from: "Somtin"
how bout vehicles ? I dont think the quake3 engine can stretch that far but it might. :P

I person vehicles are easy
others ... no idea

Risujin

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« Reply #24 on: January 10, 2007, 05:31:36 am »
Quote from: "vcxzet"
I person vehicles are easy
others ... no idea

If you're willing to put some brains behind the extra modelling tags (spinning wheels) and vehicle physics. Attach a driver player (needs a new human anim). Any rider players are just glued to the seats and able to aim/shootm just like Tribes.

Shadow-Majestic

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« Reply #25 on: January 10, 2007, 11:55:17 am »
Quote from: "Somtin"
how bout vehicles ? I dont think the quake3 engine can stretch that far but it might. :P

lol, bad ass tank in tremulous
but then aliens need sumtin similiar alien like :x
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holyknight

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« Reply #26 on: January 10, 2007, 07:02:09 pm »
Quote from: "Shadow-Majestic"
Quote from: "Somtin"
how bout vehicles ? I dont think the quake3 engine can stretch that far but it might. :P

lol, bad ass tank in tremulous
but then aliens need sumtin similiar alien like :x

Tyrant + Wheels.

techhead

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« Reply #27 on: January 10, 2007, 08:03:13 pm »
Did I or did I not mention fat-ass carrier aliens?
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Baxter

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« Reply #28 on: January 10, 2007, 08:03:22 pm »
Quote from: "vcxzet"
Quote from: "Somtin"
how bout vehicles ? I dont think the quake3 engine can stretch that far but it might. :P

I person vehicles are easy
others ... no idea

Can you edit the source if so I need your help.
Sometimes soon,maybe.]

zeld

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« Reply #29 on: January 11, 2007, 06:05:51 pm »
If you want vehicles, we need or bigger maps, or outdoor maps.
Maybe something that can fly would be great...(only an idea)
Eww zeld