A bit strange Lava.
The ladder brush should oversize the ladder geometry only in front where the rows are.
The only things you 'should' do with mapping are technical things, the rest is up to your imagination. So if I want ladders that are not annoying, I make such ladders.
lagged-pride, before you continue, you want might to read up on Quake3 Shaders, since that is what that piece of code is, a ladder shader. in tremulous/base/scripts/ you make a file named
yourmapname.shader, and you paste the code in there. When done correctly, you should be able to select the ladder shader from Radiant's texture browser.