Author Topic: best programs for game-making  (Read 8640 times)

holyknight

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best programs for game-making
« on: January 10, 2007, 03:58:15 am »
So I am thinking about making a game and I have a Mod DB Site Tools site.
Here there are programs for each categories and I wonder which one's are free and best. Can anyone point out which ones are best in your opinion? And also, was Tremulous was made from Quake Engine, right? And where can I get it too? And how can I get the Tremulous codes?

Taiyo.uk

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best programs for game-making
« Reply #1 on: January 10, 2007, 05:24:13 am »
Tremulous is based on the IOQ3 engine: http://ioquake3.org/

There are many other GPL Quake[1|2|3] based engines out there including Xreal http://xreal.sourceforge.net/xrealwiki , Evolution Q3 http://evolution.quakedev.com/ , Darkplaces http://icculus.org/twilight/darkplaces/ , Tenebrae http://tenebrae.sourceforge.net/ , and qfusion http://hkitchen.quakesrc.org/ . Also consider alternate engines such as Sauerbraten, http://sauerbraten.org/ and CrystalSpace, http://www.crystalspace3d.org/tikiwiki/tiki-view_articles.php

Map editing: GtkRadiant for Quakeish engines, Sauerbraten as an integrated editing mode, other engines (e.g. Crystalspace) can use 3D programs such as Blender to create maps.

3D stuff: Blender, Wings3D and SharpConstruct are open-source 3D modeling apps. Exporting to a suitable format for the game engine you use may be an issue.

2D stuff: GIMP et al.

I'd recommend browsing sourceforge to find more free tools for creating a game.

This thread seems to explain how to grab the trem sources: http://tremulous.net/phpBB2/viewtopic.php?t=2903

HTH

Baxter

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best programs for game-making
« Reply #2 on: January 10, 2007, 10:29:13 am »
sauer can use md3 and md2 models and its level editing is VERY VERY easy!
Sometimes soon,maybe.]

Vector_Matt

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« Reply #3 on: January 10, 2007, 01:18:43 pm »
Quote from: "Baxter"
sauer can use md3 and md2 models and its level editing is VERY VERY easy!
Time consuming, but yes very easy once you get the hang of it.

Stof

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« Reply #4 on: January 10, 2007, 03:08:21 pm »
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

vcxzet

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best programs for game-making
« Reply #5 on: January 10, 2007, 04:27:34 pm »
ogre3d
at least you learn oop
and it supports most of new 3d techniques

Baxter

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« Reply #6 on: January 10, 2007, 08:07:09 pm »
If your looking old school you can download the source of quake and doom if you chose doom get doom builder its the best doom level builder and Baxter is gonna be an asshole if you would like to help with a source mod of tremulous (a fully new game) with vehicle and a resource go to http://www.digitalmatterstudios.co.nr ,register and head to the thread E.S. in game design
Sometimes soon,maybe.]

holyknight

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« Reply #7 on: January 10, 2007, 11:33:32 pm »
what would be a good program when I want a really complex game? Like, a fps where you can ride on tanks, robots, and where you can jump really high, and like... those stuff...

raf

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« Reply #8 on: January 11, 2007, 12:22:21 am »
are you able to code?
if no: learn the basics or forget it ;-)

Baxter

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« Reply #9 on: January 11, 2007, 01:54:21 am »
or he can use game maker *shudders*
Sometimes soon,maybe.]

Baxter

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« Reply #10 on: January 11, 2007, 01:56:22 am »
Quote from: "holyknight"
what would be a good program when I want a really complex game? Like, a fps where you can ride on tanks, robots, and where you can jump really high, and like... those stuff...

learn C++...... or use a free engine or buy like UT or  quake 3...
Sometimes soon,maybe.]

Taiyo.uk

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« Reply #11 on: January 11, 2007, 02:58:54 am »
Quote from: "holyknight"
what would be a good program when I want a really complex game? Like, a fps where you can ride on tanks, robots, and where you can jump really high, and like... those stuff...

Many of the engines/SDKs listed here (CrystalSpace, Ogre3D, Panda3D, etc..) can be used to create such a game. ==BUT== You'll need to write some code to create the game. CS, O3D, P3D and the like are essentially frameworks that handle game aspects such as graphics, physics, input/output, etc. The game authors need to write the game code on top of all that. I'd learn some C/C++ TBH.

Rawr

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« Reply #12 on: January 11, 2007, 03:13:12 am »
Game Maker :D
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

holyknight

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« Reply #13 on: January 11, 2007, 03:50:28 am »
Quote from: "bazuka_poo"
Game Maker :D

ahahaha...ha....haha...ha.ha.ha.....ha.....haha.. .ha... haaa...
seriosuly, tried that long time ago, that game making engine, is really easy, simple, and good. BUT, not good for fps and multiplayer.
I made a game with Gamemaker, like, five times, but only one was a real success... ever tried Hard Met games? Made with Game Maker in damagedgames (I know that person! But not in real life.)

Also, what program is best for modelling?

Also, note, that I am making a first person shooting game. It's gonna be either multiplayer, or singleplayer and multiplayer. Which tool is best for making a fps game? And which modelling program is the most simplest?

Baxter

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« Reply #14 on: January 11, 2007, 06:52:45 am »
You could use zmodeler or milkshape 3d which costs $20 and has too many exporter's built in to menetion.
And there isnt really an application to make a fps, there are applications to code C++ and other programming languages..... or you could use fps creator but it costs money.....
Sometimes soon,maybe.]