Author Topic: community project?  (Read 3715 times)

DCB:ETOX

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community project?
« on: August 22, 2004, 08:31:41 pm »
im starting work on a q3mod paralleling tremulous, testing some new ideas that could be included in trem... im just looking for some feedback about ideas etc. in no way do i play for this mod to take over trem or replace it, its just a small testing of ideas/features that could evolve into another fullgrown mod outside of tremulous and/or an experimental features mod where timbo can get feedback one community ideas and how they effect gameplay

Godmil

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community project?
« Reply #1 on: September 01, 2004, 01:44:48 pm »
interesting  :-?

so what's happening with it?

Norfenstein

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community project?
« Reply #2 on: September 01, 2004, 06:15:27 pm »
I've been working on the design up until now, we've just started getting into the code. The basic idea is to modularize all of the abilities, weapons, and build structures available in the game into skill trees that players can advance through individually. So both teams would start out the same (as humans) and players would spend credits to upgrade how they please. We're both kind of busy though (and I'm not sure how much help I'll be code-wise) so I don't know how far we'll actually get with this.

DCB:ETOX

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community project?
« Reply #3 on: September 01, 2004, 08:14:40 pm »
yeah.

code work is started... but im doing alot atm so we are less than 2% complete (i estimate). mostly we have a bunch of ideas, which im currently trying to implement but dont have the time for between work and school as well as two other projects im doing. im still open to ideas so if youve got any post em.

btw this mod seams to be growing into an entity of its own, so i dont think it will help with testing experimental trem ideas. Im willing to help any1 who starts such a project though.

Godmil

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community project?
« Reply #4 on: September 10, 2004, 11:00:21 am »
aaaah 'free time'. the holy grail for mod makers since the dawn of PCs.
I've spent years searching for it with no luck  :(

DCB:ETOX

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community project?
« Reply #5 on: September 11, 2004, 02:14:44 am »
well
i get some time in on the weekends, but im really doing too much. ive sorta put the project on hold till i finish the other one im working on (the one im getting paid to do...which is about 56% functional).
tho on this i managed to get some of the ideas put in; 'skills' and a few linked weapons. but the code is still driving me nuts, i sit down for an hour or so each weekend+ time scrounged during the week... i keep losing flow of what im doing, so im spending about a 1/5 to a 1/4 of the time im coding rereading lines so i can figure out what i was trying to do.