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Map: Outpost P4 [BETA 4]

Started by Key Night, January 13, 2007, 08:51:31 PM

Key Night

I have released Beta2 a early version of our map Outpost P4.
You can play on our server [RUS]Kalashnikov
More info http://www.tremulous.net.ru/?q=maps or
More info http://trem.allecom.de/?q=maps


Vector_Matt

Edit: tested that map and found some things, first is a missing texture

Second are some spots that give a sortof large fps drop (my graphics card is very old though, so these spots might not affect many players)

&

next is something which seems pointless, but I'm not sure

I was testing in /devmap mode so that's why this startled me


All in all, it looks like a good map with lots of potential, and (so far anyway) few bugs.

Ingar

I also found a texture bug on this panel:


Interesting map  :D

Note: prefix your  .pk3 file with map- for the next release

Vector_Matt

Quote from: IngarI also found a texture bug on this panel:
I forgot about that, it's backwards.

tuple

Nice though.  I've put it into rotation on MG Beta server,  I haven't put it into the http upload yet, though I will be soon.  I do like it and I'm interested to see how it plays.  Nice large outdoors area, and interesting, tight indoors areas.

edit: Http downloads set up.  Check it out and let the mappers know of your experiences!

Taiyo.uk

Excellent work! I DEMAND that this map be in every server's rotation!

I think that the ground would look better if it wasn't flat, and if there were some boxes, crates and bits of pipe, etc. scattered around (like in some areas of the Aegis Station map).

The bright outside lighting makes it all look rather flat. How about make the map set at night, with the outside areas lit by large flood lamps - plenty of contrast, shadows and dark corners for dretchen  :wink:

Finally the electric perimeter fence is wallwalkable and doesn't do any damage.

Stof

Quote from: Taiyo.ukExcellent work! I DEMAND that this map be in every server's rotation!

I think that the ground would look better if it wasn't flat, and if there were some boxes, crates and bits of pipe, etc. scattered around (like in some areas of the Aegis Station map).

The bright outside lighting makes it all look rather flat. How about make the map set at night, with the outside areas lit by large flood lamps - plenty of contrast, shadows and dark corners for dretchen  :wink:

Finally the electric perimeter fence is wallwalkable and doesn't do any damage.
Good map, but the big outdoor area feels like overpowered for humans. Not counting the small ledges on the side of the map that s2 humans can use and which is completly unreachable for regular Dragoons without the help of a wallwalker friend.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Caveman

Nice map, but the outdoors are a major fps-desaster.
Therefor i am sorry to say that this map will not be put in AW's rotation :(

pluto soldier

HI
I just finished my map outpost p4 beta3!!! Thanks for bugsreport, bugs are away (I think so :wink: ).
outdoors inserted new buildings and few of gameplay probleme improved.
In few rooms I changed texture and brightness.
Problems with fps: outdoors I can“t use "hint" portal :-?, but I think it has become better with fps. In 3-4 days you can tested this map on server [RUS] Kalashnikov. :-?
link for download come soon  :)


here are screenshots!!!



Outdoors, building from humans


Underground


Bunker



Taiyo.uk

Very nice! Looking forward to playing!

vcxzet


Taiyo.uk

Quote from: vcxzetterrain is blunt
use the technique that is used in ancient remains
http://simland.planetquake.gamespy.com/pages/articles/terrain1_1.htm
You have a point, this becomes more and more prominent with every game I play on this map. The outside area looks flat, with the same visibly repetitive texture.

Plague Bringer

I like the idea of it being set as night with floodlights, i think this would give the aliens a better chance at surviving outside when there are MDs or Lasgunners out, more places to hide
U R A Q T

Plague Bringer

I like the idea of it being set as night with floodlights, i think this would give the aliens a better chance at surviving outside when there are MDs or Lasgunners out, more places to hide
U R A Q T

gareth

you have some nice archtiecture there, but it doesnt all fit together very well.

Plague Bringer

my post got glitched up there, if anyone wants to delete it, go ahead, and this one too
U R A Q T

robug

Where can I download the latest beta?  It seems the link you provide is for beta1 only.

Thanks

Nice Map!!!

robug

Taiyo.uk

Quotelink for download come soon

Plague Bringer

Quote from: Taiyo.uk
Quotelink for download come soon
[sarcasm]but he said that YESTERDAY, we forum members cant wait for a whole day to have anything happen! if we hear about a map being started we want it THEN![/sarcasm] then again, there is a reasonable limit to the waiting time, the beta1 is out if you'd like to play an earlier version
U R A Q T

tuple

I like this map, it has a great deal of potential and is quite fun in areas.

However, I think that in it's present state (whatever is released, beta2 I think) it has one fatal flaw.  It has 2 routes between bases, above ground and underground.  Movement between the routes is only passable by Dretches, Grangers, Basilisks, goons and a partcularly lucky mara.  The adv. goon can pass through the doorway to the "medical area" that the tyrant can't, but a good human team will build a base there anyways.  It's difficult to snipe, can only be attacked by tyrants through one small door with a huge window next to it (so you can see them coming/healing up). When humans build there, none of the "heavy armor" can pass either way.  Depending on which side of the far side ladder the aliens build their base, S3 aliens will be unable to defend there own base AND attack the human base.

I very well may be woefully mistaken, and it could be an excellent gameplay idea for a map that I just don't get (it wouldn't be the first time :) ).  It is something you'll want to watch for.

I really do like this map and seriously look forward to the next version!


tuple

I'm getting painfully slow download speeds (under 10Kb)

I'll post a mirror when I finally get it :)

edit:
Alright, thanks to Khalsa, the Mercenaries Guild site host, I've put up a mirror to the file.  Hopefully this will be faster for us stateside folks :)

http://www.mercenariesguild.net/base/map-outpost_p4_beta3.pk3

n00b pl0x

the mg link doesnt work. it downloads as a 195kb file or something close and when you try to unzip it it says its broken.
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

tuple

I've downloaded it 3 different times and it has worked for me.  Perhaps you have a loose nut behind the keyboard? :P

Anyways, try
http://www.mercenariesguild.net/base/

pluto soldier

if somebody finds bugs, write here!!! :)
thx

tuple thx for link, the link is faster!!!! :D

temple

I like the map. Its really diverse.  Outdoor, high levels, and indoor segments make it interesting.

My major thing is that Tremulous doesn't support large maps well.  Humans have to hoof it and aliens are more mobile.  I'm not complaining yet, but I can see it being alien biased because its so big.

techhead

The passageway under the complex has 1-entrance rooms and doors Tyrants and Adv. Goons don't fit through.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
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Copy and paste Granger into your signature!

n00b pl0x

i love wandering around the middle of theoutside with a las...so much open space to just dodge away and no walls for dretch to climb :D
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Plague Bringer

there's a dretch hiding place accesed by a hidden door somewhere in the bunker and somewhere by the human underground...but if I told you where exactly...i'd have to kill you..  :roll:
U R A Q T

temple

Quote from: techheadThe passageway under the complex has 1-entrance rooms and doors Tyrants and Adv. Goons don't fit through.
I'm certain goons/tyrants fit through everything except the 'secret' passage from the underground and the bunker and the vertical trapdoor/ladder to the underground from the alien default base tower.  

The room with the windows and 2 small doors do allow a tyrant, albiet its tricky.  

I like the map, shit I LOVE the map.  I like the fact that tyrants aren't 100% effective on this map.  Only problems are:

1)Ladders are too slow, use either an elevator or jump pad.  But climbing the ladder is a welcome 'eat me' sign.

2) Humans can build an aerial base on the sides of the outpost, which to my knowledge, are impossible to crack.  I'm not saying remove it, just put some small ledges on the outpost walls so at least goons can get up there.  I got pretty close to sniping some stuff but the map is so big and the walls are so high, I've coined the term 'Air Camping' for what happens if humans build up there.  I like the openness and air play but that air base is just rediculous.