Author Topic: Error: MAX_TW_VERTS (12) exceeded  (Read 2876 times)

whitebear

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Error: MAX_TW_VERTS (12) exceeded
« on: January 13, 2007, 11:46:05 pm »
radiant gave me this error.
MAX_TW_VERTS (12) exceeded
Does anyone know how to fix it or what does it mean.

Ingar

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Error: MAX_TW_VERTS (12) exceeded
« Reply #1 on: January 14, 2007, 11:55:47 am »
Quote from: "Originally posted by Merrick@Oct 24 2003, 10:00 AM"

 ERROR: MAX_TW_VERTS exceeded
 If you have this error, then you have a cluster of geometry getting sliced up too much in the compile. If you can't figure out where the problem is, then compile your map using Q3map2 with -debugportals (assuming you have the q3map.shader installed & in shaderlist.txt) then run your map and look for areas with lots of portals (the portals should appear as colored transparent walls in the game if you used the -dbugportals switch). Once you find the area that looks like it might be causing the problem, see if you can cut down on the geometry there and/or make sure your using detail brushes as well instead of only structural brushes. If you can't figure out where the problem is, then your only option is to run the -light phase in the compile with the -lomem switch (using Q3map2)to disable the trace tree subdivision, but use that as a last resort.


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