Author Topic: Research/Upgrades  (Read 17975 times)

dodo1122

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Research/Upgrades
« Reply #30 on: February 04, 2007, 10:02:00 pm »
ZOMG HENNERS GOT POKED!!

back to the point, i think that def comp is good to build just for turrets to get wider range.


dodo
nime & manga fan <3

Currently learning the fine art of programming in c++
Currently on holidays (will be back @ 24/08/07 )

Henners

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Research/Upgrades
« Reply #31 on: February 05, 2007, 02:24:58 am »
Meh definitions are variable depending on who you speak to.

And Daemons are still cooler. Anyway I dont think you should have done that n00b. Its dangerous...
Official Ace Forum Attorney. If your post is stupid I will object...

StVald

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Research/Upgrades
« Reply #32 on: February 05, 2007, 04:13:44 am »
I think its just a phase the community is going through... "OMG, teslas are useless don't build them! I heard it from another mindless follower who was yelled by another wannabe who calls himself a pro builder."

Some questions that must be asked before you trade the tesla with turrets for damage:

How much knock back does the tesla have on a rant? If it is significant, you must consider those turret arcs that are taken out quite easily during SD rant rushes. Teslas may provide enough kick to slow that down. Even if thats not feasible, 2 teslas tucked behind the corners of a door are far more durable vs kamikaze dretches than two turrets in the same spot, and dretches wear turrets quite a bit before rants try direct attacks.
color=red]}MG{[/color] MERCENARIES GUILD

Vector_Matt

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Research/Upgrades
« Reply #33 on: February 05, 2007, 05:11:34 pm »
Quote from: "StVald"
2 teslas tucked behind the corners of a door
That is the key, if they are in the open, use turrets, if they are hidden around a corner teslas are good.

Stof

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« Reply #34 on: February 05, 2007, 05:23:06 pm »
Teslas are good for only a few situations:
- When you need something big to block the LOS to some other most crutial building
- When you REALLY need to prevent all maras from jumping above the turret line ( problem of the big ceiling rooms and turrets slow turning rate )
- When for some reason or another, you want the Tesla to fire at multiple targets. Not sure which situation it would be though.

Tesla knockback is ridiculous on Tyrants and on Goons. I'm not sure it is even worth mentioning it in that situation.

And for the turrets around a corner, place them farther away. Bullets are instant fire anyway and the farther away they are from the corner, the easier it'll be for them to track their target.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Plague Bringer

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Research/Upgrades
« Reply #35 on: February 05, 2007, 05:58:18 pm »
Teslas have less damage per second, they're more snipable, they cost more, and they block humans more then turrets do, teslas are the human's barricade, I find them pointless, for every four teslas you could have five turrets, more effective imo. The only place I use teslas is in ATCS, in the corner above the ramp, put four or five teslas there and if gives the rants a helluva hard time.
U R A Q T

ms1max

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Research/Upgrades
« Reply #36 on: February 06, 2007, 04:21:43 am »
Quote from: "StVald"
I think its just a phase the community is going through... "OMG, teslas are useless don't build them! I heard it from another mindless follower who was yelled by another wannabe who calls himself a pro builder."

Some questions that must be asked before you trade the tesla with turrets for damage:

How much knock back does the tesla have on a rant? If it is significant, you must consider those turret arcs that are taken out quite easily during SD rant rushes. Teslas may provide enough kick to slow that down. Even if thats not feasible, 2 teslas tucked behind the corners of a door are far more durable vs kamikaze dretches than two turrets in the same spot, and dretches wear turrets quite a bit before rants try direct attacks.


that depends on the person, personally i think the teslas are not so useful

Stof

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« Reply #37 on: February 06, 2007, 09:43:46 am »
Quote from: "Plague Bringer"
Teslas have less damage per second, they're more snipable, they cost more, and they block humans more then turrets do, teslas are the human's barricade, I find them pointless, for every four teslas you could have five turrets, more effective imo. The only place I use teslas is in ATCS, in the corner above the ramp, put four or five teslas there and if gives the rants a helluva hard time.

[OT] I can't stand your sig anymore :evil: Shorten it! It is bad enouth that I consider blocking all images from imageshack worth it.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Lava Croft

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Research/Upgrades
« Reply #38 on: February 07, 2007, 11:29:28 am »
Quote from: "Stof"
[OT] I can't stand your sig anymore :evil: Shorten it! It is bad enouth that I consider blocking all images from imageshack worth it.

Let's all get huge sigs to please Stof.

Stof

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« Reply #39 on: February 07, 2007, 11:34:07 am »
Quote from: "Lava Croft"
Let's all get huge sigs to please Stof.

Right Click->Block Images from this server
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Lava Croft

  • Guest
Research/Upgrades
« Reply #40 on: February 07, 2007, 10:57:26 pm »
Quote from: "Stof"
Quote from: "Lava Croft"
Let's all get huge sigs to please Stof.

Right Click->Block Images from this server

Dopefish Lives!

Baxter

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Research/Upgrades
« Reply #41 on: February 13, 2007, 11:30:15 am »
Quote from: "techhead"
No, we need to blend some Turn-Based-Strategy in.

may you die in the most hoprrible way possible :P tbs is GAY!!!!!111one
Sometimes soon,maybe.]