Author Topic: Balance update  (Read 3320 times)

Timbo

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Balance update
« on: September 14, 2004, 10:36:15 pm »
So that's 50 games since the "big" changes (alien frag sharing and multiple frags for kitted up humans). It seems that my guess for the human weapon damage compensation was OK, since the balance is quite good. However it doesn't seem to scale well.



As ever there isn't really very much data at the top end, so it's ropey to draw too many conclusions. What I really need to get around to doing is put together a manual for Trem and publicise it a bit in the usual places. The website is really pretty light on info as is.

Crylar

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Balance update
« Reply #1 on: September 15, 2004, 06:35:49 am »
Why is it at 0.4 when thers 0 players??
Your cries of agony... They are like music to my ears!"-Vega
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Timbo

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Balance update
« Reply #2 on: September 15, 2004, 02:39:08 pm »
Because that's what the data is...