FIRE! FLAMES! INCIENDARY DEVICES! PYROMANIA!
These are all good things, especially when a big ol' Tyrant is running towards you.
But the Flamethrower, is strangely missing something...
Flames, check
*Throom* sound, check
Ability to cook yourself and everything around you, double check
Ability to catch stuff on fire, ch...errrr WHAT NO!??!
Neither the effect of catching something on fire, nor the graphical effects are seen in the game ATM.
I vote that the Flamethrower gets the ability to set People, Aliens and buildings ON FIRE!
Basically nothing else whould change except that after doing X ammount of damage to something that 'burns' (e.g. it can be built or moves; a game entity..)
Will start to burn on its own, with a neat crackling fire effect and a particle baised fire effect. Things that are buring do some radius damage to other nearby things, but can not ignight anything else.
Also handheld fire-extinguishers should be added to coincide with this addition. They are a 'free' item (like medkits) and are automatically replenished when you visit the Armoury. Aliens need no such item as the Adv. Granger spit will automatically extinguish a burning structure or Alien.
Also perhaps a Alternate 'Bombardier Beetle' Granger that is orange and spits flame instead of the usual black loogie, more flames = more fun.