Author Topic: How we can solve deconner problems =)  (Read 3934 times)

NiTRoX

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How we can solve deconner problems =)
« on: January 28, 2007, 08:38:13 am »
I'm not a good programmer but someone else could do this or even the trem devs.

Suggestion #1
in next version or in a mod someone includes an experience points thingy so only players with acertain amount of experience can decon as many things as they want. Other who don't reach or exceed this experience limit will have to gain experience to dco nas much as they want in game.

suggestion #2

Could include something like NS has. The commander choose who decons or not. (In trem you could do it the guy with most kills in the team)

Caveman

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How we can solve deconner problems =)
« Reply #1 on: January 28, 2007, 08:41:24 am »
That would make a needed base-move at the beginning of a map impossible.

Again: Don't play on unattended server.

DarkWolf

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Re: How we can solve deconner problems =)
« Reply #2 on: January 28, 2007, 08:51:17 am »
Quote from: "NiTRoX"
I'm not a good programmer but someone else could do this or even the trem devs.

Suggestion #1
in next version or in a mod someone includes an experience points thingy so only players with acertain amount of experience can decon as many things as they want. Other who don't reach or exceed this experience limit will have to gain experience to dco nas much as they want in game.

suggestion #2

Could include something like NS has. The commander choose who decons or not. (In trem you could do it the guy with most kills in the team)
The devs already implant a feaute with a tagging system, so when someone wants to decon something it rather tags a structure  rather then delete it, and when there are BP's needed for building, the tagged structure is removed.
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NiTRoX

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How we can solve deconner problems =)
« Reply #3 on: January 28, 2007, 08:56:10 am »
Quote from: "Cavemen"
That would make a needed base-move at the beginning of a map impossible.

Again: Don't play on unattended server.


1st. I didn't say I hated trem,i just gave a suggestion.

2nd. using the two suggestions I made moving the base will not be impossible. As from what I said you can move the base either by getting exp points or by getting most kills and giving others the privilege to do so.

Next time read carefully.

Caveman

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How we can solve deconner problems =)
« Reply #4 on: January 28, 2007, 09:03:38 am »
aha, and how do you suppose one get's xpoints or kills, RIGHT at the START of a map?

I suggest you take your own advice and act on it, or you explain your stuff a lot better.

next_ghost

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How we can solve deconner problems =)
« Reply #5 on: January 28, 2007, 09:27:10 am »
Quote from: "NiTRoX"
2nd. using the two suggestions I made moving the base will not be impossible. As from what I said you can move the base either by getting exp points or by getting most kills and giving others the privilege to do so.


Two words: Battlezone final.

Humans have 10 seconds to move base or they're dead.
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
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NiTRoX

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How we can solve deconner problems =)
« Reply #6 on: January 28, 2007, 10:43:38 am »
Quote from: "Caveman"
aha, and how do you suppose one get's xpoints or kills, RIGHT at the START of a map?

I suggest you take your own advice and act on it, or you explain your stuff a lot better.


Either two ways:

1. first one joining team builds the base
2. The base is prebuilt when you log into game.

Caveman

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How we can solve deconner problems =)
« Reply #7 on: January 28, 2007, 10:58:10 am »
ad1) i was not talking about building a base. I was asking about the base-MOVE right on the beginning of a map.
ad2) Bases are prebuild on all maps.

So once again, I ask of you how to get the ability to move a base when no kills nor XP are made. And please get to the point where you take your own advice and READ what is written. At least when you quote me you should at lease make an effort to answer .)

NiTRoX

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How we can solve deconner problems =)
« Reply #8 on: January 28, 2007, 12:24:10 pm »
You get the xp from over all games(its a kind of level system)

So lets say..if you're level 5 you can build x,x,x and x and decon x,x,x and x.

obviously this system cannot be put imemdiately since no one will have no XP.

David

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How we can solve deconner problems =)
« Reply #9 on: January 28, 2007, 02:35:04 pm »
so then i just edit the cfg files and have unlimited exp?
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Caveman

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How we can solve deconner problems =)
« Reply #10 on: January 28, 2007, 03:12:25 pm »
It would basically lead to that, yes :)
As Central-Controlling-Servers will NOT be implemented, we've been there loads of times. And storing the XP on the game-server is no solution as you then could forget about the XP and use the lvl-system that is already in place.

Plague Bringer

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Re: How we can solve deconner problems =)
« Reply #11 on: January 28, 2007, 04:38:01 pm »
Quote from: "NiTRoX"

suggestion #2

blah blah blah (In trem you could do it the guy with most kills in the team)


why the HELL would you want someone with the MOST KILLS choosing the BUILDER!? a SOLDIER and a BUILDER are two completely DIFFERENT players! if you go out at the start of the game and FIGHT you are NOT a BUILDER! i would NOT want a SOLDIER choosing the BUILDERS since SOLDIERS specialise in KILLING bases NOT BUILDING them.



(i used my capital letters in strategic positions to add emphasis so you could just read the caps and get a little understanding of my point, but dont actually try it and criticise  :P )
U R A Q T

David

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Re: How we can solve deconner problems =)
« Reply #12 on: January 28, 2007, 04:58:33 pm »
Quote from: "Plague Bringer"
why the HELL would you want someone with the MOST KILLS choosing the BUILDER!? a SOLDIER and a BUILDER are two completely DIFFERENT players! if you go out at the start of the game and FIGHT you are NOT a BUILDER! i would NOT want a SOLDIER choosing the BUILDERS since SOLDIERS specialise in KILLING bases NOT BUILDING them.


Very good point.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

NiTRoX

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How we can solve deconner problems =)
« Reply #13 on: January 28, 2007, 06:47:20 pm »
well i don't know then.  you're right.

i was just giving a suggestion but anyway.