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md3 import/export for 3ds max 9

Started by Baxter, January 31, 2007, 05:34:58 AM

Baxter

Are there any plugins for 3ds max 9 for q3 models?
please do help, I am need of these for r9 rather than any previous version because I simple cant install nymore big programs <.< and I need this for a trem source based project...
Sometimes soon,maybe.]

vcxzet

at least bump the other thread with the same title

n00b pl0x

will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Kaleo

this is actually important. our game aint going nowhere with riped off tremulous moddles.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

vcxzet

Quote from: MC Artmanthis is actually important. our game aint going nowhere with riped off tremulous moddles.
learn to use blender
besides ... if you cant create your own export import scripts How will you create a game from scretch

TinMan

Quote from: MC Artmanthis is actually important. our game aint going nowhere with riped off tremulous moddles.
I also recommend blender, I have it and 3Ds Max 9, but prefer blender.

If you are making a game using the Quake 3 engine then I recommend that you just build it directly off of the Quake 3 engine from icculus, it will be easier to keep it up to date and you won't have the tremulous content to force yourself into using it.
http://ioquake3.org/

Also check out OpenArena if you need any content inspiration.
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\

NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg